Starter project for(now out of order) the Udacity VR Developer Nanodegree program.
This submission is using an Android build
- Course: VR Scenes & Objects
- Project: Build an Apartment
- The Unity project is the child directory of the repository and named according to the associated lesson.
- The Unity project is 'cleaned' and includes the
Assets
folder, theProjectSettings
folder, and theUnityPackageManager
folder.
GoogleVR
>Demos
is not included.GoogleVR
>GVRVideoPlayer.unitypackage
is included.- Scripts applicable to the course have been updated to reflect Unity's API change from
UnityEngine.VR
toUnityEngine.XR
.
Note: If for any reason you remove and re-import GVR SDK for Unity v1.100.1, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu
Assets
>Run API Updater...
) after the import has completed.
- VR Scenes and Objects - Game Objects
- VR Scenes and Objects - Animations
- VR Scenes and Objects - Cameras
- VR Scenes and Objects - Lights
- VR Scenes and Objects - Build an Apartment
It didn't take much time to fill up the scene with props and organize everything, approximately one hour, but I had a problem when trying to make shadows appear. Even though every item was checked as static, lights set as baked and shadow type as "soft shadows" I couldn't see any shadow. So I just assumed this is how it should work, giving that I had to turn off every graphical option. After finishing up everything to submit, I changed "Lightmap Resolution" to 80 as requested on the project's rubrics and shadows appeared! I took +- 1:30 hours trying to fix shadows and plus more 30 min finding the city sound so I spend 3 hours in total.
The lesson asked to use "Mobile/Diffuse" shader but the globe was dark with it, so i changed it to Unlit.