Issues
- 2
IndexOutOfRangeException in UnsafeIntervalList
#127 opened by dexsper - 1
The external API is too blurry
#126 opened by dexsper - 2
Regenerating dirty chunks
#125 opened by dexsper - 1
Help Needed - Custom biomes and floor
#123 opened by HajiyevEl - 1
Marching Cubes / Transvoxel?
#124 opened by YakovAU - 0
Solid blocks over water blocks
#116 opened by BLaZeKiLL - 0
Noise API Overhaul
#90 opened by BLaZeKiLL - 0
- 0
Colliders just for opaque submeshes
#113 opened by BLaZeKiLL - 1
Colliders cleanup [Not breaking]
#112 opened by BLaZeKiLL - 3
Runtime API
#93 opened by BLaZeKiLL - 2
Player Controller
#103 opened by BLaZeKiLL - 1
- 2
Visible seam caused by repeating texture
#105 opened by AldeRoberge - 3
Allow user to edit chunk draw distance at runtime
#106 opened by AldeRoberge - 1
Camera can be flipped upside down
#109 opened by AldeRoberge - 0
Bright spots in the distance caused by MSAA
#110 opened by AldeRoberge - 0
More Voxel Data Structures
#92 opened by BLaZeKiLL - 9
Chunks do not correctly generate in the demos.
#87 opened by Morphexe - 0
Better Water Shader
#102 opened by BLaZeKiLL - 0
Water and Transparency
#94 opened by BLaZeKiLL - 0
Coroutine Start
#89 opened by BLaZeKiLL - 0
Priority Queue Based Schedular with Throttling
#88 opened by BLaZeKiLL - 1
Chunk Page Streaming
#54 opened by BLaZeKiLL - 0
- 0
Docs Setup
#59 opened by BLaZeKiLL - 3
Non-Blocking Thread Safety
#66 opened by BLaZeKiLL - 0
Demo application
#65 opened by BLaZeKiLL - 0
Shader Interpolators
#43 opened by BLaZeKiLL - 0
Texture Support
#56 opened by BLaZeKiLL - 0
Burst Functions
#57 opened by BLaZeKiLL - 0
- 0
Infinite Chunks
#46 opened by BLaZeKiLL - 0
Chunk Data Compression
#47 opened by BLaZeKiLL - 0
- 0
Vloxy Provider
#50 opened by BLaZeKiLL - 0
Debug Tools V1
#53 opened by BLaZeKiLL - 0
Vloxy World
#49 opened by BLaZeKiLL - 0
Mesh Build Scheduler
#48 opened by BLaZeKiLL - 0
Jobs, Burst & Native Mesh API
#52 opened by BLaZeKiLL - 0
Greedy Meshing
#45 opened by BLaZeKiLL - 0
Chunk Pool
#44 opened by BLaZeKiLL