/BakeLab

Baking different signals to mesh vertex attributes

Primary LanguageC#MIT LicenseMIT

BakeLab

Baking different signals to mesh vertex attributes bakelab

Signals to Bake:

Ambient Occlusion

ao

Direction to Nearest Light in Tangent Space

lightdir

Radiance (from sun with shadowing.. kinda), may be animated

radiance

Irradiance (wip)

indirect