Pinned Repositories
Amospheric-Scattering-and-lens-flare
Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!
animation-system
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
AobaAPI
C++ API/library for 3D polygonal mesh modeling
AobaExamples
Examples for lsimic/AobaAPI
area-light-shadows
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
atmosphere
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
awesome-openstreetmap
😎 Curated list of awesome OpenSteetMap-projects
AwesomeEngine
BenJ778
Config files for my GitHub profile.
GPUFluid
Real-time 2D Eulerian fluid simulation.
BenJ778's Repositories
BenJ778/GPUFluid
Real-time 2D Eulerian fluid simulation.
BenJ778/awesome-openstreetmap
😎 Curated list of awesome OpenSteetMap-projects
BenJ778/BenJ778
Config files for my GitHub profile.
BenJ778/creamystrand
A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid
BenJ778/Falcor-real-time-rendering
Real-Time Rendering Framework
BenJ778/Font23D
Convert any text to a 3d mesh using any font style
BenJ778/hyperion-engine
A 3D game engine written in C++ with features like PBR, global illumination, procedural terrain generation, deferred rendering pipeline, and more!
BenJ778/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
BenJ778/libosmium-OPENSTREEPMAP
Fast and flexible C++ library for working with OpenStreetMap data.
BenJ778/libwetcloth
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
BenJ778/libWetHair
A Multi-Scale Model for Simulating Liquid-Hair Interactions
BenJ778/MakeItTalk
BenJ778/Non-Photorealistic-GLSL-Shaders
An OpenGL program that showcases non-photorealistic rendering techniques in real time, including toon/cel shading, Gooch shading (technical illustration), and cross-hatching.
BenJ778/OpenFace
OpenFace – a state-of-the art tool intended for facial landmark detection, head pose estimation, facial action unit recognition, and eye-gaze estimation.
BenJ778/openFACS
openFACS : an open source FACS-based 3D face animation system
BenJ778/ozz-animation
Open source c++ skeletal animation library and toolset
BenJ778/PBR
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
BenJ778/PhysX
NVIDIA PhysX SDK
BenJ778/ProceduralPlanetRendering
Simple Realtime procedural planet rendering application.
BenJ778/RealTimeParticles
Minimalist real-time 3D particles simulator (Boids, Fluids) based on OpenGL/OpenCL frameworks
BenJ778/Separable-Subsurface-Scattering-Demo
Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0
BenJ778/SoapFilm3D
Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams
BenJ778/stb-image
stb single-file public domain libraries for C/C++
BenJ778/tiny-differentiable-simulator
Tiny Differentiable Simulator is a header-only C++ and CUDA physics library for reinforcement learning and robotics with zero dependencies.
BenJ778/Unity-Atmosphere-with-multiple-Scattering
Atmospheric Scattering (With Multiple Scattering) for Unity
BenJ778/vectiler-3D-city-builder
A vector tile, terrain and city 3d model builder and exporter
BenJ778/visemenet-inference
3D Avatar Lip Syncronization from speech (JALI based face-rigging)
BenJ778/volumetric-clouds
A real-time GPU volumetric clouds renderer via OpenGL.
BenJ778/volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
BenJ778/WickedEngine
3D engine with modern graphics