/Augmented_Focus

Augmented Reality (AR) game that challenges how long a player can keep track of a fidgety creature such as a hummingbird. Now transferred to https://gitlab.com/BerniceChua/Augmented_Focus

Primary LanguageC#

This project has now been transferred to https://gitlab.com/BerniceChua/Augmented_Focus

Augmented Focus

An Augmented Reality (AR) game made with Unity & C#, which challenges how long a player can keep track of a fidgety flying creature such as a hummingbird.

Before playing, please make sure that you have ample space to move around, and that you are in a safe area with no people or things that could obstruct your movement or injure you.

The player searches for the hummingbird,

About

"Augmented Focus" uses an Android phone's built-in camera and built-in sensors (specifically the gyroscope) for the AR to orient the phone and the game piece.

This is my second project working with 'markerless' augmented reality and using the phone sensors.

I took the foundations of what I learned from Dizzy, and expanded on the gameplay while refactoring/improving the code.

I CANNOT STRESS THIS ENOUGH: Before playing, please make sure that you have ample space to move around, and that you are in a safe area with no people or things that could obstruct your movement or injure you.

Technologies Used

  • Unity3D
  • C#
  • git
  • GitHub
  • Android built-in camera
  • Android built-in gyroscope
  • music was composed with the Oskar Fischinger Google Doodle
  • from the Unity Asset Store: hummingird modelling & animation by Junnichi Suko

Contributor List (in alphabetical order) - Who Made This?

Contributing

Bernice welcomes any pull requests people might have.

Feedback

Bernice welcomes any and all the feedbacks! ^_^ You can use the above links to contact her.

Please send feedback by opening a new Issue, or by clicking on the Issues tab above. Feedback can also be sent to Bernice through the links under her name in the contributor list.

Issues

To-Dos & Stretch Goals:

  1. Keeping score & tracking time properly (completed).
  2. Choose a font that fits the mood better.
  3. UI & UX improvements - add option to adjust or mute the music & sounds.
  4. UI & UX improvements - aethetics/color.
  5. Add creature sounds
  6. Add difficulty levels (easy = slower speed and less variations in movement, medium = a bit faster speed and slightly more variations in movement, difficult = very fast movement speeds and a wide variation in movement).
  7. Add different creatures (other flying creatures? but more likely other species of hummingbirds) to choose from? (OPTIONAL)