Pinned Repositories
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.
Materialize
Materialize is a program for converting images to materials for use in video games and whatnot
NanoEngine
Self-learning project on game engine project
o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
OpenSteer
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
Project4-Shape-Grammar
reflective-shadow-maps
An OpenGL sample implementation of Reflective Shadow Maps.
sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
shapeml
ShapeML is a rule- or grammar-based procedural 3D modeling framework.
BinBinMind's Repositories
BinBinMind/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
BinBinMind/Light-Propagation-Volumes
Master's thesis implementing real-time global illumination method.
BinBinMind/Materialize
Materialize is a program for converting images to materials for use in video games and whatnot
BinBinMind/NanoEngine
Self-learning project on game engine project
BinBinMind/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
BinBinMind/OpenSteer
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
BinBinMind/Project4-Shape-Grammar
BinBinMind/reflective-shadow-maps
An OpenGL sample implementation of Reflective Shadow Maps.
BinBinMind/sdf-baking
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
BinBinMind/shapeml
ShapeML is a rule- or grammar-based procedural 3D modeling framework.
BinBinMind/STL
The Annotated SGI STL Sources
BinBinMind/three.js
JavaScript 3D library.
BinBinMind/v-hacd
Automatically exported from code.google.com/p/v-hacd
BinBinMind/volumetric-fog
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
BinBinMind/VoxelConeTracingGI
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint.