BinBinMind's Stars
ssav7912/img2sdf
A demo of jump-flooding with DirectX 11 compute shaders.
skaarj1989/SupernovaEngine
An experimental game engine.
fstrugar/riversim
Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim
Huw-man/Interactive-Erosion-Simulator-on-GPU
SebLague/Hydraulic-Erosion
sergcpp/DummyEngine
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
nzfeng/signed-heat-3d
ludocode/mpack
MPack - A C encoder/decoder for the MessagePack serialization format / msgpack.org[C]
mmoaay/boost-asio-cpp-network-programming-in-chinese
Boost.Asio C++ Network Programming 中文版(正在重新校对中…)
krupitskas/Yasno
DirectX 12 personal research renderer with reference RTX pathtracer ⛈️
adam-maj/tiny-gpu
A minimal GPU design in Verilog to learn how GPUs work from the ground up
deepseek-ai/DeepSeek-V3
stas00/ml-engineering
Machine Learning Engineering Open Book
kvcache-ai/ktransformers
A Flexible Framework for Experiencing Cutting-edge LLM Inference Optimizations
Jaysmito101/TerraForge3D
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
lhy12315/easyserverdev
操作系统层面提供的 API 会在相当长的时间内保持接口不变,一旦学成,终生受用。理解和掌握这些基础 socket API 不仅可以最大化地去定制各种网络通信框架,更不用说使用市面上流行的网络通信库了,最重要的是,它会是你排查各种网络疑难杂症坚实的技术保障。
electronicarts/dem-bones
An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses
yangrc1234/VolumeCloud
Volume cloud for Unity3D
clayjohn/godot-volumetric-cloud-demo
A demo implementing one way of drawing volumetric cloudscapes in Godot sky shaders
sebbbi/perftest
GPU texture/buffer performance tester
YueZhang1027/CIS5650-Final-Project-Frostnova
Realtime vulkan cloud rendering
TimoSalomaki/awesome-dear-imgui
A collection of awesome dear imgui bindings, extensions and resources
asylum2010/Asylum_Tutorials
Code for tutorials posted on my blog.
tessarakkt/godot4-oceanfft
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
jan-van-bergen/GPU-Raytracer
GPU Raytracer from scratch in C++/CUDA
ndepoel/FSR3Unity
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
jpvanoosten/LearningDirectX12
This repository is intended to be used as a code repository for learning DirectX 12.
ToruNiina/lbvh
an implementation of parallel linear BVH (LBVH) on GPU
MircoWerner/VkLBVH
GPU LBVH builder implemented in Vulkan and GLSL.
pybind/pybind11
Seamless operability between C++11 and Python