A gpu accelerated path tracer based on CUDA
The compute capability of your GPU should be greater than 6.x(For unified memory has been widely used in my program)
A GREAT GPU IS ALWAYS BETTER FOR COMPLEX SCENES!
The GRAPHICS CARD'S DRIVER crashed occasionally. I am working on it. :(
- Interactive camera(Depth of field supported!)
- Interactive UI for modifying almost any stuff dynamically.
- Scene and configuration are defined using json syntax. Easy to use.
- Render scene could be modified dynamically.
- Diffuse and specular texture for any format.
- Obj mesh supported(You can define materials of each group).
- Subsurface scattering.
- Bvh accelerating structure.
- Skybox.
- Microfacet model for reflection.