Pinned Repositories
forward-pbr-rendering
An implementation of PBR shader program in Forward rendering pipeline, such as Source 2
MGC_Docs
MGC Docs 是一群 Minecraft 光影、纹理爱好者共同编写的文档,致力于科普图形知识、纠正误区,以及帮助萌新解决游戏内的许多问题。
Path-Tracing-xash
Fork of the Xash3D FWGS with a real-time path tracing
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
sbox-MToon
Toon Shader with Global Illumination. Ported to s&box (Source 2).
sbox-shaderblk-template
Useful code block for s&box shader programming
SmallPt
source-engine
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
source-pbr
Source Engine Physically Based Rendering implementation
taichi_ray_tracing
A ray tracing render implemented using Taichi language.
BlueMicro233's Repositories
BlueMicro233/forward-pbr-rendering
An implementation of PBR shader program in Forward rendering pipeline, such as Source 2
BlueMicro233/sbox-shaderblk-template
Useful code block for s&box shader programming
BlueMicro233/MGC_Docs
MGC Docs 是一群 Minecraft 光影、纹理爱好者共同编写的文档,致力于科普图形知识、纠正误区,以及帮助萌新解决游戏内的许多问题。
BlueMicro233/sbox-MToon
Toon Shader with Global Illumination. Ported to s&box (Source 2).
BlueMicro233/SmallPt
BlueMicro233/source-pbr
Source Engine Physically Based Rendering implementation
BlueMicro233/taichi_ray_tracing
A ray tracing render implemented using Taichi language.
BlueMicro233/-
《全局光照技术:从离线到实时渲染》
BlueMicro233/BetterRTX-Installer
The Powershell Installer for BetterRTX!
BlueMicro233/BlueMicro233
BlueMicro233/dxvk
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
BlueMicro233/Path-Tracing-xash
Fork of the Xash3D FWGS with a real-time path tracing
BlueMicro233/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
BlueMicro233/ReSTIR_PT
Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
BlueMicro233/RTXDI
BlueMicro233/source-engine
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
BlueMicro233/FidelityFX-FSR2
FidelityFX Super Resolution 2
BlueMicro233/FidelityFX-SSSR
Stochastic Screen Space Reflections (SSSR)
BlueMicro233/halflife1
Half-Life 1 engine based games
BlueMicro233/path-tracing-GLSL-raygenshader
A simple template of ray generation
BlueMicro233/pbrt-v4-scenes
Example scenes for pbrt-v4
BlueMicro233/Probability-and-Mathematical-Statistics
概率论课本重要知识点整理与解读(基于华南理工大学概率论课本与浙江大学概率论课本)
BlueMicro233/Quake-III-Arena
Quake III Arena GPL Source Release
BlueMicro233/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
BlueMicro233/VolumetricLight
一种基于RayMarching的体积光效果
BlueMicro233/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license