An implementation of PBR shader program in Forward rendering pipeline, such as Source 2
一个简单的前向 PBR 的实现,Source 2 等前向管线引擎通过类似方法实现 PBR; 这东西很简单,看看代码对了解起源 2 的底层原理还是可以的。
An implementation of PBR shader program in Forward rendering pipeline, such as Source 2
HLSLMIT