BrodyHiggerson
Twitter @BrodyHiggerson (This account is for my personal, non-employer use)
Riot GamesSydney, Australia
Pinned Repositories
AIE_EpicPlatformer
My $ik pl@tf0rmer for t3@ching C3rt 2 IDMT.
assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
brodyhiggerson.github.io
CommonLibSF
A collaborative reverse-engineered library for Starfield
Creation-Kit-Platform-Extended
A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.
EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
ECS
Temporary home for ECS implementation by AllanDeutsch.
Engine
Game Engine
enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
BrodyHiggerson's Repositories
BrodyHiggerson/Engine
Game Engine
BrodyHiggerson/AIE_EpicPlatformer
My $ik pl@tf0rmer for t3@ching C3rt 2 IDMT.
BrodyHiggerson/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
BrodyHiggerson/brodyhiggerson.github.io
BrodyHiggerson/CommonLibSF
A collaborative reverse-engineered library for Starfield
BrodyHiggerson/Creation-Kit-Platform-Extended
A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.
BrodyHiggerson/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
BrodyHiggerson/ECS
Temporary home for ECS implementation by AllanDeutsch.
BrodyHiggerson/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
BrodyHiggerson/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
BrodyHiggerson/fastbuild
High performance build system supporting caching and network distribution.
BrodyHiggerson/FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
BrodyHiggerson/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
BrodyHiggerson/hello-world
Following hello-world tutorial on guides.github.com
BrodyHiggerson/microprofile
microprofile is an embeddable profiler
BrodyHiggerson/optick
C++ Profiler For Games
BrodyHiggerson/palanteer
High performance visual profiler, debugger, tests enabler for C++ and Python
BrodyHiggerson/SLikeNet
SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
BrodyHiggerson/smolog
Small logging library
BrodyHiggerson/sneaker
📡 web-based AEW&C interface for DCS & Tacview
BrodyHiggerson/Spoon-Knife
This repo is for demonstration purposes only.
BrodyHiggerson/tramapoline
BrodyHiggerson/variant-lite
variant lite - A C++17-like variant, a type-safe union for C++98, C++11 and later in a single-file header-only library
BrodyHiggerson/vs-preview-rebuild-repro
BrodyHiggerson/vulkan-guide
Work in progress code for a introductory guide to vulkan
BrodyHiggerson/vulkan-tutorial-impl