BrodyHiggerson
Twitter @BrodyHiggerson (This account is for my personal, non-employer use)
Riot GamesSydney, Australia
BrodyHiggerson's Stars
nlohmann/json
JSON for Modern C++
taskflow/taskflow
A General-purpose Task-parallel Programming System using Modern C++
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
cameron314/concurrentqueue
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
bombomby/optick
C++ Profiler For Games
dfeneyrou/palanteer
Visual Python and C++ nanosecond profiler, logger, tests enabler
rigtorp/MPMCQueue
A bounded multi-producer multi-consumer concurrent queue written in C++11
SFML/imgui-sfml
Dear ImGui backend for use with SFML
RichieSams/FiberTaskingLib
A library for enabling task-based multi-threading. It allows execution of task graphs with arbitrary dependencies.
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
SLikeSoft/SLikeNet
SLikeNet™ is an Open Source/Free Software cross-platform network engine written in C++ and specifially designed for games (and applications which have comparable requirements on a network engine like games) building upon the discontinued RakNet network engine which had more than 13 years of active development.
mattreecebentley/plf_colony
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
Noesis/Tutorials
NoesisGUI samples (C++, C#, Unity, Unreal)
SergeyMakeev/ExcaliburHash
Excalibur Hash is a high-speed hash map and hash set, ideal for performance-critical uses like video games
tripleslash/rocket
rocket - Fast single header signal/slots library for C++
liamkf/Unreal_FASTBuild
Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.
vblanco20-1/decs
High performance Entity/Component/System library.
TheLartians/EasyIterator
🏃 Iterators made easy! Zero cost abstractions for designing and using C++ iterators.
Kalmalyzer/UE4RocketBuild
Build stand-alone Rocket builds of UE4 engine yourself
jeremyong/spool
A C and C++ string pooling CMake-integrated preprocessor
tableau/teenypath
A filesystem wrapper
gwerners/BasicGLFWImgui
Basic example of using GLFW + Imgui
martty/smolog
Small logging library