An simple anime-style crystal shader using Shader Graph in Unity URP.
This is done for the tech art challenge of Harry Alisavakis's discord server. The crystal-like pattern is some overlayed Delaunay Triangulation noise, sampling with a simple refracted vector.
Only works on low-poly mesh with proper uv mapping.
- Unity 2019.3.2f1 or higher
- Universal Rendering Pipeline 7.4.1 or higher
- Texture - γ―γγγΌ by δΈη¬ε°γγ
- Skybox - Adams Place Bridge by Andreas Mischok
- Skybox - Tokyo Tower by Christian Bloch
CC0-1.0
CC0
Creative Commons Attribution-Noncommercial-Share Alike 3.0