CarrotKutay/Colosseum

Trial: Only physics based movement

CarrotKutay opened this issue · 2 comments

Physics based movement

As always there are inconvenient add-ons when using animations and pairing them up with actual physics interactions: feet clip through ground, or are moving / standing in mid air, specific animations have to be used, which in case of not directly creating them oneself are not flexible and have to be matched to fit to a character under different conditions (with items and item interactions).


Can we try something else?

Is it possible to only use physics when moving a character?
will follow along this toutorial and see if it is possible to devise something working in this case. Work will be pushed to new branch (PhysicsBasedMovement)

Finished Part 1

  • Basic movement is working
  • might need some fine tuning to make the movement more realistic

#12 turn input system working live on branch PlayerBasedMovement