Implicit tiling doesn't support transforming subtiles/content from local coordinate systems
elfprince13 opened this issue · 3 comments
Currently there is no equivalent to specifying transform
on a tileset when using implicit tiling. The discussion in #587 and #633 hint at some ingredients that could allow this.
Unfortunately #633 appears to be limited to support of "well known" CRSes, which aren't sufficient for tile-local model coordinate systems:
Moreover, this semantic still cannot be reliably used with implicit tiling unless the 3DTILES_metadata
extension is listed under extensionsRequired
, which conflicts with the instructions in the current documentation:
3d-tiles/extensions/3DTILES_metadata/README.md
Lines 33 to 36 in 2f65de4
It seems as though what is required here is just a metadata semantic corresponding to the existing transform
property in explicitly subdivided tilesets, and which when used renders the 3DTILES_metadata
extension mandatory.
It seems as though what is required here is just a metadata semantic corresponding to the existing transform property in explicitly subdivided tilesets
I believe this already exists: TILE_TRANSFORM
(scroll to the bottom of the list).
I would also recommend looking at the draft-1.1
branch which is where the 3D Tiles 1.1 spec lives. Most of the 3D Tiles Next extensions have been promoted to core.
Aha, my bad - not sure how I missed that - I definitely searched for transform
in a few places.
And it still seems like using TILE_TRANSFORM
with 3DTILES_metadata
requires pushing 3DTILES_metadata
into extensionsRequired
, as otherwise some clients might display in the wrong location? Is this a correct interpretation of the spec?
Yeah, I think you're right about extensionsRequired
. Though not really a concern with 3D Tiles 1.1 since the extension was promoted to core.
Also I should point out that CesiumJS doesn't actually support the TILE_TRANSFORM
semantic but it should be easy to add.