Issues
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#22 opened by TheDudeFromCI - 8
Update mesh when destroying block
#20 opened by Nolat - 1
Sprite Atlas/Texture2DArray
#18 opened by Chailotl - 0
Strangeness regarding World.GetBlock()
#19 opened by Chailotl - 3
Use Unity's built-in Vector3Int
#17 opened by Chailotl - 2
Instability at high (+6) view ranges
#15 opened by Chailotl - 0
Voxel occlusion culling
#16 opened by Chailotl - 1
Better default terrain generation
#7 opened by Chailotl - 1
Column system
#10 opened by Chailotl - 2
Surface terrain generation optimization
#14 opened by Chailotl - 1
Empty chunks should have an air flag
#2 opened by Chailotl - 1
Randomized/natural textures
#13 opened by Chailotl - 1
Better default tile texture
#3 opened by Chailotl - 2
Better chunk management
#1 opened by Chailotl - 0
Better SSAO
#12 opened by Chailotl - 0
Region system
#11 opened by Chailotl - 0
Lighting system
#9 opened by Chailotl - 0
Biome generation
#8 opened by Chailotl - 0
Structure generation
#6 opened by Chailotl - 0
Save to and load from disk
#5 opened by Chailotl - 0
Dynamic atlas
#4 opened by Chailotl