ChaseHuegel/swordfish-engine
C# engine built on ECS and multithreading with high performance and modding in mind. Targeting PBR-based Low-Fi and 2.5D visuals with VR support!
C#Apache-2.0
Issues
- 0
Introduce a command parser
#71 opened - 2
Explore migrating to Silk.NET
#68 opened - 0
Introduce NetEvenCause
#67 opened - 1
- 0
Implement session ID recycling
#65 opened - 1
Add idle and timeout to sessions
#64 opened - 0
Introduce NetSessionState
#63 opened - 1
Track send and receive traffic
#62 opened - 0
Cleanup and rename PacketManager
#61 opened - 0
Handle disconnecting
#60 opened - 0
Packet IDs should be changed to ushort
#59 opened - 1
- 1
Revisit Packet implementation
#57 opened - 0
Introduce Packet.Ordered behavior
#56 opened - 0
- 0
Upgrade ImGui.NET
#53 opened - 0
Upgrade OpenTK
#52 opened - 0
Upgrade to net5
#51 opened - 0
Create a .sln and break out projects
#50 opened - 0
Introduce Config base class
#49 opened - 0
- 0
- 0
Introduce Networking
#45 opened - 0
Fix OpenGL debug callback
#44 opened - 0
- 2
Exiting fullscreen is broken
#42 opened - 1
- 1
Wireframe doesn't behave correctly
#40 opened - 1
Add LogType.INDENTED
#39 opened - 1
Create a Paths class
#38 opened - 0
- 0
Add an EventHandlerAttribute
#36 opened - 0
Create a UiContext and UI elements
#35 opened - 0
- 0
Update gitignore to include /config/
#33 opened - 0
Color casting support for System Vector4
#32 opened - 0
Gui is not being disposed
#31 opened - 0
Gui layout save/load capability
#30 opened - 0
Create a default imgui style
#29 opened - 2
- 0
Procedural animation
#27 opened - 0
3D animation
#26 opened - 0
2D animation second pass
#25 opened - 0
GLTF importer
#24 opened - 0
Implement Swordfish voxel library
#23 opened - 2
Introduce data driven GUI
#22 opened - 0
Introduce consts for entity IDs
#21 opened - 0
- 0
Create a particle system
#19 opened - 1
Auto exposure needs another pass
#18 opened