ChristopherSchubert's Stars
giacomelli/GeneticSharp
GeneticSharp is a fast, extensible, multi-platform and multithreading C# Genetic Algorithm library that simplifies the development of applications using Genetic Algorithms (GAs).
AppalachiaInteractive/com.appalachia.unity3d.editor.preferences.easy
Automatically creates, updates, and draws custom Editor Preferences in the Settings window. Supports bool, float, int, string, as well as enums (int-backed) and color.
needle-mirror/com.unity.remote-config-runtime
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 Remote Config is a cloud service that lets you tune and customize your app over the air without requiring an update to your game. You can use rules to enable or disable features, change the difficulty of your game or run special events to target specific audiences. Rules control when updates are applied and to whom, while Unity manages delivery of your game content with minimal performance impact. Remote Config can be configured via the editor or through our public API’s. Functionality includes: - Release new features without deploying code: - Feature flagging - Staged Rollouts - Kill switch functionality - Start & End Date - Enable & disable rules - Personalized real-time segmentation with custom attributes - Custom conditions for applying setting variants - Device, user, game and other arbitrary attributes supporting - Tracing ID for decorating analytics events
AppalachiaInteractive/com.appalachia.node.html-diff
HTML diff for git. Useful for tracking changes made to an Apache License v2 fork.
AppalachiaInteractive/com.appalachia.python.appablend
A Blender add-on for Appalachia Interactive work.
AppalachiaInteractive/com.appalachia.unity3d.utility.reflection
Reflection utilities and helpers for Unity3D.
AppalachiaInteractive/com.appalachia.vscode.appa
VSCode extension for Appalachia Interactive devlopment
AppalachiaInteractive/com.appalachia.vscode.extension_manager
Publish and install VSCode packages via a private npm server, like verdaccio. Forked from joelspadin-garmin/vscode-private-extension-manager manually to allow git-lfs.
ChristopherSchubert/com.appalachia
Development environment for Appalachia Interactive
ChristopherSchubert/com.appalachia.node.html-diff
HTML diff for git. Useful for tracking changes made to an Apache License v2 fork.
ChristopherSchubert/com.appalachia.python.appablend
A Blender add-on for Appalachia Interactive work.
ChristopherSchubert/com.appalachia.python.appapy
Module for common functionality across other Appalachia Interactive modules.
ChristopherSchubert/com.appalachia.test
A scratch repository for testing Appalachia Interactive CI & DevOps workflows.
ChristopherSchubert/com.appalachia.unity3d.appa.collections
Seri auto-pooling, and optimized hybrid collections for Unity3D.
ChristopherSchubert/com.appalachia.unity3d.appa.collections.mathematics
Serializable, internally pooled, hybrid collections for Unity3D's Unity.Mathematics library.
ChristopherSchubert/com.appalachia.unity3d.appa.collections.native
Jobs-compatible collections extending the Unity.Collections native collections namespace.
ChristopherSchubert/com.appalachia.unity3d.appa.collections.pooling
Array and object pooling for Unity3D.
ChristopherSchubert/com.appalachia.unity3d.audio
Native audio plugins for Unityles analysis of audio system output to create reactive audio components.
ChristopherSchubert/com.appalachia.unity3d.collections.pooling.objects
Object pooling collections for managing the impact of object creation and destruction in Unity3D.
ChristopherSchubert/com.appalachia.unity3d.editor.preferences
Strongly typed and automatic registration and referencing of Unity Editor preferences. Supports additional Editor preference types like bool, Bounds, Color, Enum, Gradient, Quaternion, Vector*.
ChristopherSchubert/com.appalachia.unity3d.editor.preferences.easy
Easy-to-use but powerful Editor Preferences for Unity3D. Very fancy. Automatically managed - all you have to do is replace your simple field properties with the corresponding *EditorPref class. Supports bool, float, int, string, and enums.
ChristopherSchubert/com.appalachia.unity3d.editor.wakatime
Wakatime Tracker for Appalachia Interactive
ChristopherSchubert/com.appalachia.unity3d.utility.colors
The color API that you deserve. Extension methods and fluent API for working with color in Unity3D. Supports RGB, HSV, and HEX.
ChristopherSchubert/com.appalachia.unity3d.utility.compilation
Automatic C# Script Defines for your projects. For example, for the current project, a scripting define APPALACHIA_UTILITY_COMPILATION will be automatically. added to the player settings. Configurable via preferences.
ChristopherSchubert/com.appalachia.unity3d.utility.enums
Helpers for accessing enums dynamically. Strongly-typed iteration, filtering of obsolete values, etc.
ChristopherSchubert/com.appalachia.vscode.appa
VSCode extension for Appalachia Interactive development
ChristopherSchubert/com.appalachia.vscode.appa-1
VSCode extension for Appalachia Interactive devlopment
ChristopherSchubert/com.appalachia.vscode.extension_manager
Publish and install VSCode packages via a private npm server, like verdaccio. Forked from joelspadin-garmin/vscode-private-extension-manager manually to allow git-lfs.
ChristopherSchubert/github-readme-stats
:zap: Dynamically generated stats for your github readmes
garettbass/UnityExtensions.IconBrowser
A searchable editor window to browse Unity's builtin GUI icons.