CodeSpartan/UE4TcpSocketPlugin
Tcp Socket Plugin facilitates communication with a TCP server in blueprints or in code.
C++MIT
Issues
- 0
Connection problem
#25 opened by DezarM - 2
- 1
5.2
#21 opened by MarkarianFR - 3
ConnectionId has bug?
#20 opened by 40kg - 2
How to listen and receive data from server?
#18 opened by LiXiaoRan - 1
Connecting with my custom TCP server
#17 opened by rizwan1239 - 2
ck cashing
#5 opened by oneofakind1967 - 6
UE5.0 compatibility
#16 opened by neoteknic - 1
Binaries folder consume lots of memory
#14 opened by zhongquanchen - 1
Header or queries parameters
#15 opened by Amaratsu - 2
Why inherit from actor?
#13 opened by brifsttar - 4
Failing to connect to server
#11 opened by johnsmakar - 2
Set SOCKET Options in Plugin
#9 opened by seclorum - 2
Messages being joined
#10 opened by fullheartgames - 4
Error When Using With HoloLens Project
#8 opened by mh14hh - 1
About TCP server api
#6 opened by xsmyqf - 1
An explicit Category specifier is required
#4 opened by Tocher - 4
Persistent connection through level
#3 opened by blansikerUe4 - 1
Need a release for 4.24
#2 opened by MiloMindbender - 2
UE4 Crash when executing the game.
#1 opened by Vysius