CodeSpartan/UE4TcpSocketPlugin

Error When Using With HoloLens Project

Closed this issue · 4 comments

Receiving Error: Missing precompiled manifest for 'TcpSocketPlugin'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in TcpSocketPlugin.build.cs to override. When packing with HoloLens project. The compiler suggested solution does not work.

Thanks for getting back. This issue was with the launcher/marketplace engine and it was located in the engine's plugin folder. When I pulled the TcpSocketPlugin source from git and added it into my local project's plugin folder the error went away and everything was fine. It looks like Unreal was able to rebuild it according to my project specifications for the hololens, but it did not like that I was trying to use it in the engine's plugin folder (although it worked when I packaged for windows, but not for hololens).

gotcha, that makes sense, thanks again!