ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection

Horizontral Rection Plane Height WS is not Correct

goesByhc opened this issue · 3 comments

When I change the SSRPGround's world pos Y to 1, and change the Horizontral Rection Plane Height WS in settings to 1.
The Reflection is not work correctly.
image

If planar world pos is negative, the reflection is working correctly.

a fix has been merged, you can pull the latest version and retry it in the latest Unity2020.3.x

Unfortunately the problem @goesByhc mentioned is still there. I tested it in both 2020.3.39 LTS and 2021.3.11 LTS.

You can set the position to be negative but the reflection gets more faint the further down you move it, so it looks OK at y=-5 but is very faint by y=-10.

Any y value above 0 results in a missing part of the reflection like in the screenshot.