Horizontral Rection Plane Height WS is not Correct
goesByhc opened this issue · 3 comments
goesByhc commented
goesByhc commented
If planar world pos is negative, the reflection is working correctly.
ColinLeung-NiloCat commented
a fix has been merged, you can pull the latest version and retry it in the latest Unity2020.3.x
Torgo13 commented
Unfortunately the problem @goesByhc mentioned is still there. I tested it in both 2020.3.39 LTS and 2021.3.11 LTS.
You can set the position to be negative but the reflection gets more faint the further down you move it, so it looks OK at y=-5 but is very faint by y=-10.
Any y value above 0 results in a missing part of the reflection like in the screenshot.