/Interactive-SDF-Renderer

Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).

Primary LanguageC++

Interactive SDF Renderer

Interactive Rendering Engine for surfaces defined by singed distance functions

This is the source code for an interactive rendering engine. See it in action on Youtube

The rendering engine visualised surfaces based on signed distance function (SDF). The engine is was written in C++ and OpenGL from scratch. The code running on the GPU can be generated and compiled on-the-fly. Examples scenes include CSG models, meta-surfaces, and the Mandelbulb fractal.

Made by Csaba Bálint. Supervisor/Tutor: Gábor Valasek.

  1. CSABA Bálint, Gábor Valasek. Interactive Rendering Framework for Distance Function Representations. International Conference on Applied Informatics - Annales Mathematicae et Informaticae , 2017, (under review) Article Presentation
  2. CSABA Bálint, Gábor Valasek. Távolságfüggvényekkel definiált felületek interaktív megjelenítése. Országos Tudományos Diákköri Konferencia, 2016. (II. award) Document Presentation