DIOYF
Game engine programmer. Mainly focus on physics and animation. Learning performance optimization.
shanghai
Pinned Repositories
acl
Animation Compression Library
cloth_simulation
cloth_simulation_algorithm_reproduction
dioyf.github.com
blog static web html
GamesPersonalHW
GRSD3D12Sample
Gamebaby Rock Sun's D3D12 C-Style Sample for beginner
MidJourney-Styles-and-Keywords-Reference
A reference containing Styles and Keywords that you can use with MidJourney AI. There are also pages showing resolution comparison, image weights, and much more!
neural-physics-subspaces
Fit low-dimensional subspaces to physical systems with neural networks (SIGGRAPH 2023)
NeuralClothSim
ray_tracer_rendering
UE5simulation_TaichiAOTMode
DIOYF's Repositories
DIOYF/GamesPersonalHW
DIOYF/UE5simulation_TaichiAOTMode
DIOYF/ray_tracer_rendering
DIOYF/cloth_simulation
cloth_simulation_algorithm_reproduction
DIOYF/dioyf.github.com
blog static web html
DIOYF/GRSD3D12Sample
Gamebaby Rock Sun's D3D12 C-Style Sample for beginner
DIOYF/MidJourney-Styles-and-Keywords-Reference
A reference containing Styles and Keywords that you can use with MidJourney AI. There are also pages showing resolution comparison, image weights, and much more!
DIOYF/neural-physics-subspaces
Fit low-dimensional subspaces to physical systems with neural networks (SIGGRAPH 2023)
DIOYF/NeuralClothSim
DIOYF/NvCloth
DIOYF/OnnxRuntime-UnrealEngine
Apply a Style Transfer Neural Network in real time with Unreal Engine 5 leveraging ONNX Runtime.
DIOYF/PFNN
Phase-Functioned Neural Networks for Character Control
DIOYF/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
DIOYF/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
DIOYF/TaichiVoxelChallenge_DIOYF
DIOYF/Vulkan
Examples and demos for the new Vulkan API