Issues
- 10
Entity Migration
#18 opened by DMeville - 1
Scene Entities
#31 opened by DMeville - 2
How can we modify the state locally and responsively of an entity we are not controlling?
#29 opened by DMeville - 0
- 5
Zoning & Priorities
#30 opened by DMeville - 1
ValveSoftware/GameNetworkingSockets
#28 opened by DMeville - 0
Load from save
#27 opened by DMeville - 0
TODO: Connection System needs refactor
#25 opened by DMeville - 1
Owner vs Controller
#23 opened by DMeville - 0
Animation Syncing
#26 opened by DMeville - 2
Message Codes > 8 not being received properly.
#24 opened by DMeville - 3
- 1
LoD and Priority filtering
#22 opened by DMeville - 4
Priority Filtering
#19 opened by DMeville - 0
Need a way to send large chunks of data
#21 opened by DMeville - 5
- 5
- 4
Spawn messages can be removed from the queue...
#14 opened by DMeville - 4
Transform Interpolation
#9 opened by DMeville - 2
Spawning prefabs with initial data
#8 opened by DMeville - 1
Endianness?
#5 opened by DMeville - 4
Network stats would be nice
#4 opened by DMeville - 2
WriteInt doesn't work outside 8 bit range?
#13 opened by DMeville - 3
Priority of messages
#7 opened by DMeville - 3
Needs performance optimizations
#10 opened by DMeville - 0
- 0
Delta Compression
#11 opened by DMeville - 1
Messages don’t pack together
#1 opened by DMeville - 2
- 1
Messages send instantly
#2 opened by DMeville - 1
Keep alive packets
#3 opened by DMeville