Stands for "onut input". Orignally made into the OakNut engine (onut). Handles Keyboard/Mouse using DirectInput or SDL. Handles GamePads and Joysticks
NOTE: Not all files from onut were brought yet. Only those necessary for WIN32. Currently GamePad and Joystick are placeholders. Code not imported yet.
#include <oinput/Input.h>
...
// Create input system in your initialization code
auto pInput = oinput::Input(yourWindowHandle);
...
// Main loop
pInput->update(screenWidth, screenHeight);
if (pInput->isJustDown(OMouse1)) shoot();
if (pInput->isDown(OKeyW)) moveForward();
...
Simply call setFpsMouse
to toggle between UI or first person camera control.
pInput->setFpsMouse(true);
...
cameraYaw += pInput->mouseDelta[0];
cameraPitch += pInput->mouseDelta[1];
...
// Open in-game menu with Escape key, take back control of the mouse
if (pInput->isJustDown(OKeyEscape))
{
pInput->setFpsMouse(false);
...
}