Pinned Repositories
BoundingVolumeHierarchy
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
ChineseToPinyin
汉字转拼音 自适应多音字处理 姓名自动切分 c++开源代码
cs130a-project1
Implementation of a ternary search tree (TST)
ecs
ECS for Unity with full game state automatic rollbacks
ecs-faq
Frequently asked questions about Entity Component Systems
ECSlidingViewController
Customizable sliding view controller container.
MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
NativeTrees
Burst compatible Octree and Quadtree for Unity
realtime-server
A lightweight game server engine. 一个轻量级的游戏服务器引擎
UnityGameFramework_HybridCLR
UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
DangoRyn's Repositories
DangoRyn/UnityGameFramework_HybridCLR
UnityGameFramework框架,目标整合HybridCLR和luban提供完整热更和配置表演示。
DangoRyn/ecs
ECS for Unity with full game state automatic rollbacks
DangoRyn/MyUnityFrameWork
我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统
DangoRyn/NativeTrees
Burst compatible Octree and Quadtree for Unity
DangoRyn/NetCode-FPS
多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。
DangoRyn/realtime-server
A lightweight game server engine. 一个轻量级的游戏服务器引擎
DangoRyn/BoundingVolumeHierarchy
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
DangoRyn/ChineseToPinyin
汉字转拼音 自适应多音字处理 姓名自动切分 c++开源代码
DangoRyn/cs130a-project1
Implementation of a ternary search tree (TST)
DangoRyn/ecs-faq
Frequently asked questions about Entity Component Systems
DangoRyn/ECSlidingViewController
Customizable sliding view controller container.
DangoRyn/Hazel
Hazel Engine
DangoRyn/huatuo_trial
huatuo trial project
DangoRyn/ILRuntime_HotGames
基于ILRuntime的热更新能力实现的可以直接使用的框架,友情赠送C# WebService + WebSocketServer服务器端。
DangoRyn/InstantiateBehaviour
Spawn referenced Prefabs ( or Prefabs in references folders ) for preview or setup comfort - folder structure would be recreated in GameObject-Hierarchy - GameObjects would be placed with offset
DangoRyn/Interaction
Interaction solution for managing interactable objects in Unity
DangoRyn/Learning-Game-AI-Programming-with-Lua
DangoRyn/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.
DangoRyn/nexporter
A blender addon that allows you to export all objects in a collection as separate fbx files. Currently export all objects in a way that works for unity only.
DangoRyn/Query-prefix-auto-complete
A simple C++ program that uses a trie tree data structure to store words from a dictionary file, and it uses the trie to auto-complete query prefixes.
DangoRyn/radix_tree
STL like container of radix tree (a.k.a. PATRICIA trie) in C++
DangoRyn/Ternary-search-trie
DangoRyn/trie
C++ implementation of Radix tree
DangoRyn/trie-search
A little search engine implementation using trie data structure.
DangoRyn/TrueSyncExample
这是一个帧同步的插件,具有确定性物理引擎,定点函数库,碰撞检测,高度封装,跟unity函数库保持高度一致。
DangoRyn/ue4-style-guide
让Unreal Engine 4工程更加规范
DangoRyn/UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
DangoRyn/UnityHistoryStack
历史记录栈,偷懒了没完善过~
DangoRyn/X-PostProcessing-Library
XPL : High Quality Post Processing Effects Library For Unity
DangoRyn/xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类