DangoRyn's Stars
huiyadanli/RevokeMsgPatcher
:trollface: A hex editor for WeChat/QQ/TIM - PC版微信/QQ/TIM防撤回补丁(我已经看到了,撤回也没用了)
bepu/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
JasonXuDeveloper/JEngine
The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
mr-kelly/KSFramework
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
TastSong/CrazyCar
网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。
ALEXTANGXIAO/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
iohao/ioGame
无锁异步化、事件驱动架构设计的 java netty 网络编程框架; 轻量级,无需依赖任何第三方中间件或数据库就能支持集群、分布式; 适用于网络游戏服务器、物联网、内部系统及各种需要长连接的场景; 通过 ioGame 你可以很容易的搭建出一个集群无中心节点、集群自动化、分布式的网络服务器;FXGL、Unity、UE、Cocos Creator、Godot、Netty、Protobuf、webSocket、tcp、socket;java Netty 游戏服务器框架;
OndrejNepozitek/Edgar-Unity
Unity Procedural Level Generator
Doraku/DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
scellecs/morpeh
🎲 ECS Framework for Unity Game Engine and .Net Platform
ikpil/DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Kimbatt/unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
DonnYep/CosmosFramework
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
Gaolingx/HonkaiStarRailToonShader
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Cysharp/MagicPhysX
.NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.
friflo/Friflo.Json.Fliox
C# ECS + ORM
yingyugang/FixedPointPhysics
Doraku/Ecs.CSharp.Benchmark
Benchmarks of some C# ECS frameworks.
yoonsikp/pycubelut
Tool for Applying Adobe Cube LUTs to Images
DonnYep/CosmosEngine
CosmosEngine是一款轻量级的服务器框架,提供高速可靠UDP传输协议。支持网络多通道、服务器间RPC大数据流传输通讯,非常容易改成分布式服务器。本框架长期维护更新,LTS。
jzyong/ugk-server
快节奏多人联网游戏Demo,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
keijiro/CubeLutTest
(Unity) Applying .cube LUT using Shader Graph
SauryChang/TimelineExtensions
整理了Timeline的一些简单扩展
526077247/FireCloud
接入战斗框架的TaoTie
Mansitos/Unity-Grid-Based-Terrain-Building-System
A simple grid-based building system prototype for Unity3D
wzy8784103/UnityDemo
XingHong/LockStepLogSystem
帧同步日志系统
guitarrapc/MagicOnion-lab
MagicOnion lab
SunHe-1992/SunHeSLG
SLG game demo
zzyaoyihenshuang/Unity-TextAVG-Frame
A Simple Unity Text AVG Frame