Issues
- 2
- 2
- 1
UI 导出可以一个组件导出多个挂载的组件吗?现在实现应该只能导出一个吧
#87 opened by alex520lq - 1
新版本添加了SingletonBehaviour之后,BehaviourSingleton这个类还有存在的必要么?但是SingletonBehaviour又没有统一去管理生命周期,为啥不合并一下功能放在一起呢
#83 opened by Vorik-S - 2
资源加载的问题
#94 opened by 15910897938 - 0
LoadLanguage 中如果用await m_ResourceManager.LoadAssetAsync<TextAsset>(assetName);报错
#93 opened by yingnierxiao - 1
- 1
使用package方式接入会有报错
#90 opened by mi1890 - 1
HostServerURL 的设置冗余问题
#86 opened by cchorseless - 6
这样写的目的是啥,用倒序删除是否也可以实现?
#74 opened by gsm958708323 - 2
“文档快速入门”链接挂了
#68 opened by zhaige95 - 4
"高效且无GC的事件系统GameEvent",事件系统实测产生大量GC🤔
#67 opened by gsm958708323 - 1
大佬,网络模块WebSocket大概什么时候支持吖?
#46 opened by mency89 - 5
3.0的网络部分,求大佬能整理一下!
#42 opened by ysj018 - 2
debugger适配问题
#66 opened by whl160118 - 1
- 6
QQ群群号是不是错了呀?
#15 opened by zhangbo0403 - 2
LoopListView和LoopGridView重复加载问题
#60 opened by AlanWeekend - 2
- 1
AudioAgent类中_audioModuleImp的赋值问题
#54 opened by yangsanhan - 1
- 3
大佬,基于YooAsset和基于Addressables不是冲突的么
#50 opened by StraussDurant - 1
源码里好像并没有Fantasy的代码呀?需要自己集成进来吗?
#48 opened by shawnmc00 - 1
GMBehaviourSystem生命周期问题
#45 opened by whl160118 - 3
老哥~现在是3.0了,之前文档是不是只是1.0的,已经完全不一样了?
#41 opened by RenFrog-Gamer - 3
- 2
资源代码热更新配置文档
#13 opened by todaystudy - 1
大佬3.0还是MVE吗,好像跟2.0的UI系统不一样了
#43 opened by easyboy3 - 1
运行UIDemo时候报错
#38 opened by easyboy3 - 2
请暂停更新出个单机暗黑类的演示吧...
#26 opened by foreversos - 2
- 2
- 0
ui框架 在全部异步加载资源的情况下 需要打开界面时能传参
#12 opened by dreamVisitor - 1
PuertsMgr的脚本丢失
#17 opened by LIES-Chen - 0
2.0读取加载配置文件没搞懂 能发布个交流群吗
#18 opened by leevision - 0
UIDemo运行报错
#16 opened by xue-fei - 1
缺少 TEngine.Runtime.ProcedureRunPuerts
#14 opened by LongLongAlready - 1
main分支ui自动生成有问题
#9 opened by lcf8858 - 0
友情提示:哝网站未备案
#4 opened by Bian-Sh - 1
huatuo 在线安装无法使用
#5 opened by absir - 1
不搞个群?
#2 opened by iamnewaplayer - 1
能否集成个 Bounldmaster?
#1 opened by iamnewaplayer