DonnYep/CosmosFramework
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term support for this project
C#MIT
Issues
- 1
Cosmos Config里面的debug--drawdebugwindows无效
#29 opened by foreversos - 5
建议:资源加载失败的时候打印一个警告
#28 opened by foreversos - 2
请教输入模块怎么新增和映射新的按钮
#27 opened by foreversos - 3
框架Resource模块是否能够同步加载资源?
#26 opened by foreversos - 2
MVC.RegisterAttributedMVC() 不支持有参构造函数
#14 opened by tpxxn - 2
请教一下WaitForMainThread的用法
#25 opened by zhangsanfenggithub - 1
感谢作者分享
#24 opened by angking0802wu - 2
Client.cs中ReceiveThreadFunction函数中少了Finally
#23 opened by angking0802wu - 1
20_AOI SquareGrid.cs数组越界
#22 opened by angking0802wu - 1
- 1
04_Event_Dispatcher中EventListener.cs的注册函数放在awake中会比CosmosConfig.cs的awake执行的早
#20 opened by angking0802wu - 1
03_UI中Item.cs没考虑item拖出滚动条外的情况
#19 opened by angking0802wu - 2
Utility.Algorithm.Distinct 有bug
#18 opened by angking0802wu - 2
[UI Manager] - Should we add some default Layers and some Tweening function
#17 opened by codingwatching - 4
How to handle Entity Life Cycle
#16 opened by codingwatching - 14
- 6
- 1
框架不错,希望能持续更新
#4 opened by 89t-yiming - 2
[Question] - Should we add PauseAllTask and UnPauseAll Task into TickTimer
#13 opened by codingwatching - 2
- 4
- 2
- 2
network help
#3 opened by endf - 1
- 3
[Question] - What is difference between AssetBundle and AssetDatabase mode in ResourceLoadMode
#8 opened by codingwatching - 3
TickTimer Error in some case?
#7 opened by codingwatching - 4
Example
#5 opened by codingwatching - 0
We are hiring
#2 opened by photonlili