Pinned Repositories
GGJ-2020-cool-game
Game coded in Global Game Jam 2020. Used in autobalancing paper!
gym-connect4
An OpenAI Gym implementation of the famous Connect 4 environment
gym-kuhn-poker
Kuhn poker implemented in accordance to OpenAI gym interface
gym-rock-paper-scissors
Rock Paper scissors environment for OpenAI Gym environment
imagine.nvim
Neovim plugin to integrate text-to-image models.
nix-stable-diffusion
Nix-friendly fork of: Optimized Stable Diffusion modified to run on lower GPU VRAM
on-opponent-modelling-in-expert-iteration-code
Code for the paper "On opponent modelling in expert iteration"
Regym
reinforcement-learning-literature-review
Literature review for 1st year PhD
tmpclone-nvim
Nvim plugin to temporarily clone github repos to browse them under nvim
Danielhp95's Repositories
Danielhp95/sc2l-setup
Danielhp95/Tak
Danielhp95/advanced-graphics-cw-1
Danielhp95/advanced-graphics-cw2
Danielhp95/CIG-FightingICE-2018-entry
Danielhp95/copenhagen-workshop
Danielhp95/DiscreteSineTransform
Danielhp95/flappy-bird-dqn
Flappy bird dqn implementation
Danielhp95/Glaidaitors
Game jam entry for Crete Summer School 2018
Danielhp95/IGGI-2018-Workshop-Unity-Self-Play-RL
IGGI 2018 Workshop conference by Peter York and Daniel Hernandez, covering the topics of Reinforcement Learning and its application on Unity.
Danielhp95/intelligent-data-analysis-and-probabilistic-inference-coursework
Code and relevant files for the coursework
Danielhp95/JustRun
Danielhp95/Katabasis
Danielhp95/Keyboard-loop-piano
Giving in to my musical side and to my desire to do something whilst tests are running, I created a keyboard piano. Notes, sounds and keyboard distribution can be changed within the piano.py file. There are currently two pianos, with an octave differance. The 'key' (get it?) feature is that pressing SPACE will start recording a loop. Pressing SPACE again will finish the loop and it will be played indefinitely on the background.
Danielhp95/media-server
Danielhp95/MLWorkshop
Workshop on machine learning given at the 2017 IGGI conference
Danielhp95/pong-policy-gradient
Using simple policy gradient algorithm to beat the Atari game of pong
Danielhp95/procedural-maze-generator
Procedural map generator used on my first Rogue game
Danielhp95/reinforcement-learning-path-finding-benchmarker
Danielhp95/Ruckle-Knuckle
Ruckle Knuckle fighting game developed by ImpDev
Danielhp95/sbt-project-setup
Bash script that creates the directory structure and files necessary to start using sbt on it. Meant to speed up the process of creating a project in sbt
Danielhp95/scientific-computation-linear-equations
C program that solves linear equations. Optimized for banded matrixes.
Danielhp95/SimpleAsteroids-ai-hack
SimpleAsteroids by Prof Simon Lucas
Danielhp95/StayInShape
Entry to Imperial College gamedev competition
Danielhp95/taller-mcts-coruna
Workshop for A Corunha in MCTS
Danielhp95/telegram-manga-bot
Telegram bot that link manga chapters
Danielhp95/tennis-model
TBD
Danielhp95/tournament-benchmarker