DavidPeicho
Senior Rendering Engineer @WonderlandEngine, but I used to work on volume rendering in medical imaging. Currently working on the @albedo-engine library.
Wonderland GmbHParis, France
Pinned Repositories
swizzler
🦀 CLI packing multiple texture channels into a single output texture
artflow
ArtFlow is a WebVR app where user can draw in VR
vr-ui
Simple & flexible user interface for WebVR based upon Three.js. https://www.npmjs.com/package/vr-ui
3ffects
Set of materials, shaders, and post-process for Three.js
davidpeicho.github.io
My personal blog made with Svelte & Sapper
ecstra
Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript
loupiote
WebGPU Pathtracer implementation
pattern-tracking-controller
C++ Library for real time arrow recognition, matching a harcoded template
tiny3Dloader
Tiny 3D loading library (headers only!)
unity-swiftui-example
Integration example of the Unity engine in a SwiftUI-based application
DavidPeicho's Repositories
DavidPeicho/unity-swiftui-example
Integration example of the Unity engine in a SwiftUI-based application
DavidPeicho/ecstra
Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript
DavidPeicho/loupiote
WebGPU Pathtracer implementation
DavidPeicho/pattern-tracking-controller
C++ Library for real time arrow recognition, matching a harcoded template
DavidPeicho/tiny3Dloader
Tiny 3D loading library (headers only!)
DavidPeicho/3ffects
Set of materials, shaders, and post-process for Three.js
DavidPeicho/davidpeicho.github.io
My personal blog made with Svelte & Sapper
DavidPeicho/cuda-pathtracer
Pathtracer using CUDA
DavidPeicho/manette-js
js input & action mapping library for real-time experiences
DavidPeicho/pas-rs
Rust strided slice implementation. Slice anything, even struct!
DavidPeicho/three.js
JavaScript 3D library.
DavidPeicho/algorep
DavidPeicho/courses
Contains the work I made at EPITA, during TP sessions and small submissions.
DavidPeicho/DavidPeicho
DavidPeicho/DefinitelyTyped
The repository for high quality TypeScript type definitions.
DavidPeicho/dotfiles
Contains my i3-gaps, i3blocks configuration
DavidPeicho/ecsy
Experimental Entity Component System for javascript
DavidPeicho/emscripten
Emscripten: An LLVM-to-WebAssembly Compiler
DavidPeicho/node
Node.js JavaScript runtime :sparkles::turtle::rocket::sparkles:
DavidPeicho/opt
C++ WebGPU Pathtracer
DavidPeicho/Teaching
Repository containing subjects and code for classes I am teaching
DavidPeicho/three-ts-types
TS type library for the popular webgl library threejs
DavidPeicho/WebGL
The Official Khronos WebGL Repository
DavidPeicho/wgpu
Native WebGPU implementation based on gfx-hal
DavidPeicho/wgpu-native
Native WebGPU implementation based on wgpu-core
DavidPeicho/wgpu-rs.github.io
Hosting for wgpu.rs website
DavidPeicho/wle-api
Wonderland Engine's JavaScript API.
DavidPeicho/wle-components
Wonderland Engine's official component library.
DavidPeicho/wle-stats
Real-time statistics for Wonderland Engine projects