/UltraKit

Custom Object Loader Menu based on Asset Bundles

Primary LanguageC#MIT LicenseMIT

ULTRAKIT

A toolkit that can be used to add custom content to ULTRAKILL, such as custom weapons or spawnable objects.

Installation

WARNING: THIS MOD IS IN AN EXPERIMENTAL PHASE, AND MAY ACCIDENTALLY MESS WITH YOUR GAME INSTALLATION! PLEASE ONLY INSTALL IT IF YOU ARE WILLING TO TAKE THIS RISK.

Go to the releases page and either:

  1. Download and run the ULTRAKIT_Installer.exe, directing it to your Ultrakill install directory.

OR

  1. Download & install BepInEx as shown in this video: https://www.youtube.com/watch?v=meNiXcbPh_s

HOW TO INSTALL ULTRAKILL MODS WITH BEPINEX]

2. Take the contents of the ULTRAKIT.zip and drag them all into (Your Ultrakill directory)/BepInEx/Plugins/Ultrakit (you may have to create the last folder)
  1. Start the game once. Inside the ULTRAKILL directory there should now be an Addons folder. This is where you will place any .ukaddon files. If you wish to enable the console for debugging purposes, the config file is in /BepInEx/config/config.cfg

  2. Place your choice of addons in the folder, and all should work! If not, feel free to DM or ping Heckteck#0512 or miksuczku#6548 on Discord.

Credits

Lua binding library used: MoonSharp

Physgun model, texture & icon by Fat Tony

Loader & Mod list: Dazegambler

Content injection & Lua API: Heckteck

Testing: Cecelune

Stuff & things: m1ksu