De-Panther/unity-webxr-export
Develop and export WebXR experiences using Unity WebGL
JavaScriptApache-2.0
Issues
- 0
Access to WebCamTexture while in AR mode
#394 opened by AndreNicolai - 1
Pico Neo 2 support
#393 opened by blavVR - 4
- 4
Missing materials
#384 opened by A00107408 - 1
No input is handled after following the guide.
#391 opened by genisbr - 1
- 2
- 2
- 1
- 4
Tearing and latency running in browser
#386 opened by instbldrjems - 4
- 1
VR from sleep state
#385 opened by artanic - 1
- 7
After Scene Change World seems scaled down
#381 opened by Gianlucccc - 5
Detecting / launching VR mode
#379 opened by Lemovision - 15
Oculus Quest 2 gets spinning Hourglass when loading WebXR project via Quest 2 Link.
#376 opened by ibytergj - 8
- 9
Changing Scene Leads to XrState Normal
#380 opened by Gianlucccc - 1
FinalIK Not Tracking
#378 opened by troach06 - 0
Eye Index doesn't give the good value.
#377 opened by xjorma - 11
Unity XR hands not appearing in build 0.22.0
#375 opened by lsqnet79 - 2
Disable position tracking
#374 opened by d1favero - 2
- 4
Display AR and VR buttons in Unity Canvas
#372 opened by ragson - 3
Bug : TypeError: Module.dynCall_viffffffff is not a function at Module.WebXR.Onstart at XRManager.animate at XRSession.tempRaf
#369 opened by rafuryc - 10
Meshes not rendering at VR browser
#370 opened by Luboteroa - 10
Left and Right camera in Quest 2 look like missed allign and VR effect is broken.
#368 opened by AmalinTasnim - 2
Streching of the view and no stereo vision
#366 opened by kimdt27 - 0
Implement WebXR Layers
#365 opened by De-Panther - 3
- 5
Change "WebXR Export requires Gamma Color Space" to a warning and not an error.
#356 opened by ibytergj - 2
UI Canvas doesn't showed when it is configured as [Screen Space - Camera/Screen Space - Overlay] in AR mode (Android)
#363 opened by jesuscfp - 2
LogError in OnPostProcessAllAssets preventing build
#361 opened by bnco-dev - 9
WebXR Export + Unity XR Interaction Toolkit - I can't get more than 45 FPS with oculus quest 3.
#357 opened by stinss - 0
Bring back Built-in Render Pipeline support, an option to disable the use of XR Display
#354 opened by De-Panther - 0
- 7
Microsoft Mixed Reality with WebXR
#358 opened by Noranius - 0
Add an option to set flat/normal mode camera pose when returning from XR mode
#350 opened by De-Panther - 0
- 2
Touch input mobile
#349 opened by Yuro97 - 4
- 0
Spectator Camera is stretched
#347 opened by De-Panther - 1
Quest 2 frame rate in demo scene
#337 opened by 253153 - 0
Add support for XRSystem.offerSession
#336 opened by De-Panther - 2
capped at 30 fps in oculus browser
#327 opened by Gianluca-C90 - 1
AR Foundation support
#330 opened by De-Panther - 2
30fps on oculus quest 2 browser with URP
#326 opened by Gianluca-C90 - 1
- 1
- 0
Stencil shader doesn't work on WebXR mode
#311 opened by De-Panther