/ModComponentUnityTool

A Unity Editor tool to turn folders into .modcomponent files.

Primary LanguageC#MIT LicenseMIT



⚠️ This Project is Archived ⚠️

Note

This project is no longer actively maintained. It has been archived and replaced by the ModComponent SDK.


























GENERAL INFORMATION:

The Mod Component Unity Tool (MCUT) is a Unity Editor package designed to enable developers to effortlessly compile their .modcomponent files directly within the editor.

Features:

  • Custom UI: New built-in UI for easier creation.
  • Improved Features: Can now create multiple at once, with a set output path.
  • Optimized Codebase: Updated to ensure efficient performance.
  • Unity Package: Now built into the Unity Editor to save time.

INSTALLATION:

  1. Open the Unity Editor (2021.3.16f1).
  2. Navigate to Window > Package Manager.
  3. Click on the + icon in the top left corner and select Add package from git URL....
  4. In the provided field, enter the following URL: https://github.com/Deaadman/ModComponentUnityTool.git
  5. Click 'Add', and Unity will handle the rest.

USAGE:

  1. In the Unity Editor, navigate to the toolbar - there should be an new option labelled MCUT.
  2. Underneath that dropdown should be another option called Tool Interface.
  3. Once selected, it will bring up another inspector panel with various options.
  4. Drag and drop your folder(s) which contains all your sub-folders required to make a new .modcomponent file (e.g., auto-mapped, blueprints, bundle, gear-spawns, and localizations) to where it says 'Drag and Drop'.
  5. There is also a button located at the bottom which allows you to set where those .modcomponent's are generated.
  6. After all those steps are done, select the 'Create .ModComponent(s)` and it will generate them to your selected path!

CREDITS: