Pinned Repositories
ammo.js
Direct port of the Bullet physics engine to JavaScript using Emscripten
AnarchyEngine
3D Game Engine for Java. Powered with lua.
angle
A conformant OpenGL ES implementation for Windows, Mac and Linux.
aseprite
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
basic-quaternion
Small quaternion demonstration
Bootstrapper
A bootstrapper for GMS2
CakeEmu
Cake Emulation, A GML multi-system emulator.
NVAPI-For-GMS-2
NVAPI edited for GMS 2
Push3d
A revamp of PushEd for GameMaker Studio 2, now focusing on 3D.
WinAPI
A DLL for making Windows applications in Game Maker: Studio.
Demonfail's Repositories
Demonfail/Push3d
A revamp of PushEd for GameMaker Studio 2, now focusing on 3D.
Demonfail/AnarchyEngine
3D Game Engine for Java. Powered with lua.
Demonfail/Babylon.js
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Demonfail/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Demonfail/blender-gms-vtx-buffer
Generic Blender exporter for GameMaker:Studio
Demonfail/carte-noire
A simple jekyll theme for blogging
Demonfail/Collada-Import-For-GMS-2
*.dae (Collada) importer for game maker studio 2
Demonfail/devilution
Diablo devolved - magic behind the 1996 computer game
Demonfail/diabloweb
Diablo 1 for web browsers
Demonfail/execute_string
A library for executing a string as though it were compiled GML code.
Demonfail/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Demonfail/halflife
Half-Life 1 engine based games
Demonfail/Luna-Engine
Luna Engine is DirectX 11 based engine that i am trying to make.
Demonfail/LWJGUI
Simple UI solution for LWJGL3
Demonfail/Modelbench
Modeling software for Mine-imator model files.
Demonfail/Monofoxe
Foxes made Monogame easy.
Demonfail/ogre-caelum
Caelum is a plugin for OGRE for rendering of dynamic and realistic skies
Demonfail/ogre-pagedgeometry
Paged Geometry is a plugin for OGRE for rendering of dense vegetation
Demonfail/proximity_nodes
connecting all dots using line vertex buffers, colored based on proximity!
Demonfail/PushEd
2D/3D level editor for GameMaker: Studio 1.4
Demonfail/Rubber
Javascript GMS2 commandline compilation
Demonfail/s1disasm
Sonic 1 Disassembly
Demonfail/SonicTimeTwisted
Source Code for a Sonic Fan Game Made in Game Maker Studio
Demonfail/THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Demonfail/UGMMS
UGMMS (Unnamed GameMaker Mod System) is a work in progress modding framework for GameMaker: Studio and GameMaker Studio 2 games compiled with YYC.
Demonfail/UndertaleModTool
The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
Demonfail/UnityCsReference
Unity C# reference source code
Demonfail/veldrid
A low-level, portable graphics library for .NET.
Demonfail/WickedEngine
C++ game engine focusing on modern rendering techniques. With Bullet Physics, Lua scripting, and more.
Demonfail/Xpanda
Include code from external files into your shaders.