proximity_nodes
connecting all dots using line vertex buffers, colored based on proximity!
What it looks like
How it works
The project uses a frozen line-list vertex buffer, connecting every single point. Every vertex - or point - on a single line has information about the x,y origin and angle of travel of both itself and its partner (required to form a line).
To avoid point^2 connections every point is connected to all the others only once. The below image demonstrates this for a case using n = 4
points, making for ((n-1)/2) * n = 6
connections.