DiscreteTom/UniStart
An experimental Unity3D framework which can boost your development speed several times over.
C#MIT
Issues
- 0
Add `Timer.Unmount`
#48 opened by DiscreteTom - 0
- 0
Add `stop=false` to `Timer`'s constructor.
#47 opened by DiscreteTom - 1
Add Queue/Stack support for State?
#33 opened by DiscreteTom - 0
Make use of DefaultExecutionOrder?
#38 opened by wjinghui-amzn - 1
Make IState family inspectable.
#16 opened by DiscreteTom - 1
Optimize AdvancedEvent by using C/C++ union?
#35 opened by DiscreteTom - 0
Add command priority
#41 opened by DiscreteTom - 0
How to construct nested model?
#42 opened by DiscreteTom - 1
- 0
Don't let `ICommand` inherit `IEvent`.
#44 opened by DiscreteTom - 1
- 1
Show responsive containers in inspector.
#4 opened by DiscreteTom - 0
Add test
#18 opened by DiscreteTom - 1
StateMachine should also be watchable
#36 opened by DiscreteTom - 1
- 3
Add "methods" to `Model`.
#39 opened by DiscreteTom - 0
Add IEnumberable.Exists/Contains
#37 opened by DiscreteTom - 1
Init manager.
#34 opened by DiscreteTom - 1
There shouldn't be a `WatchArray.Add`.
#19 opened by DiscreteTom - 1
Add view utils for EventBus
#2 opened by DiscreteTom - 1
- 1
Cross component direct communication solution
#26 opened by DiscreteTom - 0
Rename `Readonly` to `ReadOnly`?
#30 opened by DiscreteTom - 0
- 0
ComposableBehaviour.Watch support IReadonlyStateMachine instead of IStateMachine.
#29 opened by DiscreteTom - 0
- 0
Cross component steps.
#28 opened by DiscreteTom - 0
Remove onNextUpdate/onNextFixedUpdate etc.
#25 opened by DiscreteTom - 2
- 1
Add Array.Fill into the ArrayExtension
#21 opened by DiscreteTom - 0
ComposableBehaviour.Watch support Action
#22 opened by DiscreteTom - 0
- 0
- 2
Implement IComparable for Vector
#12 opened by DiscreteTom - 1
Easy Commit for model collections.
#17 opened by DiscreteTom - 2
Static type check for EventBus and CommandBus
#14 opened by DiscreteTom - 1
Use object as the key of IOC container?
#1 opened by DiscreteTom - 2
IoC's key should be a value type?
#6 opened by DiscreteTom - 1
- 0
Add DebugCommandBus
#11 opened by DiscreteTom - 0
Build error
#13 opened by DiscreteTom - 1
Remove `onEnable/onDisable`.
#9 opened by DiscreteTom - 0
Add `ReloadScene` helper.
#10 opened by DiscreteTom - 0
Rigidbody.withVelocyX/Y/Z
#8 opened by DiscreteTom - 1
- 2
Fn wrapper in C# 9.0.
#5 opened by DiscreteTom - 0