LZDoom is a fork of GZDoom 3.3 which keeps the old DDRAW and D3D backends and still supports GL2 for compatibility. Also runs on older non SSE2 cpus.
Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
GZDoom repo: https://github.com/coelckers/gzdoom
- legacy: Official GZDoom vintage build for GL 2 hardware.
- gzdoom32: ZDoom32.
- gzdoomle: ZDoom LE (Legacy Edition).
For more info see the old README.md: https://github.com/drfrag666/gzdoom/blob/gzdoom32/README.md
- The ZDoom Teams - The team behind the engine this based upon.
- Emile Belanger - The developer behind the android porting.
- DrBeef & Teams - For the awesome work behind the VR port for the Oculus Quest device