Eat-My-Data's Stars
planetchili/Chil
Game engine project in C++/DX11 to explore software infrastructure ideas
1runeberg/OpenXRProvider_v2
Provides a simpler C++ interface to the OpenXR api. Also includes an optional render module introduced in Demo 5 (Hello PBR). Currently an active work in progress with testing done in both Android (Meta Quest), Win64 and Linux.
temcgraw/ImguiVR
Demo code for using Imgui with OpenVR
bigrando420/thomas
1runeberg/OpenXRProvider
Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library.
ValveSoftware/openvr
OpenVR SDK
g-truc/glm
OpenGL Mathematics (GLM)
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
premake/premake-core
Premake
gabime/spdlog
Fast C++ logging library.
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
TheCherno/Hazel
Hazel Engine
planetchili/hw3d
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4