FIvem - Project Cars - Enable your player to build their dream car from Shell. Included Advanced Chopshop and Car Builder Job.
- Vehicle Junk Shop
( Players can buy shells here )
- Auto Parts Shop
( Players can buy parts here)
- Built in Chop Shop
( Player can dismantle the vehicle for rewards )
- Car Builder Job - a Unique job player can work at Automotive Center if its allowed
(job)
- Built in Garage System
( enable your player to hide from others while building the vehicle )
- Admin Commands to delete project cars
- Support Item Unique per Vehicle Model
(meta inventory required)
- Let your player build the vehicle from nothing.
- Build Zone
(allowed only designated place for building a vehicle)
- Job Shop only
(disable Junk shop and auto parts shop for non registered job in config)
- Both ESX and QBCORE is Supported.
- Support Oxmysql, Ghmattisql, Mysql Async
- Interaction UI https://github.com/renzuzu/renzu_popui
- Menu https://github.com/renzuzu/renzu_contextmenu
- Notification https://github.com/renzuzu/renzu_notify
-
IMPORT SQL FILE
-
IMPORTANT DEPENDENCY
- ensure renzu_contextmenu
- ensure renzu_popui
- OPTIONAL DEPENDENCY ( Reccommended to enable this to fully see the full function of script )
- ensure vImageCreator - OPTIONAL for shop images
- ensure renzu_lockgame - OPTIONAL for interaction (recommended)
- ensure renzu_notify (OPTIONAL) needed to see whats happening or else change the notify system in client and server files
- Start Project Cars
- ensure renzu_projectcars
- Images for Shop usage - https://github.com/renzuzu/vImageCreator
- Minigame Action bar - https://github.com/renzuzu/renzu_lockgame
- ESX LEGACY OX https://github.com/overextended/es_extended ( meta inventory )
- or ESX LEGACY REPO https://github.com/esx-framework/esx-legacy ( normal inventory )
- QBCORE https://github.com/qbcore-framework/qb-core ( qb-inventory (repo) is the one tested to work with meta datas )
( without this inventory you cant use the Unique Car Parts per Vehicle Feature)
- ox_inventory https://github.com/overextended/ox_inventory
- QB CORE - https://pastebin.com/4jC4GvAN
- ESX normal Inventory - start renzu_projectcars ( auto import items if not error )
- restart whole server
- ESX OX inventory - start renzu_projectcars to let them import the items
- restart ox_inventory ( auto import to items.lua )
- restart your server
- replace Install to Remove text UI when Chopping a vehicle.
- continues feat adds
- fix any bugs (if known)
- support custom notification
- You must be informative, with Screenshot of F8 and Server Console.
- Explain the problem
- Explain what you need https://github.com/renzuzu/renzu_projectcars/issues
- Items not working?
make sure to install the item correctly to your inventory
(its should be automatic)
full restart of server might be required
- Whitelist Vehicle how? - Any Vehicle Listed in Config.Vehicles are Whitelisted and what not included cannot be chop and built (purchase from shops)
- How to use Inventory Image? -
Copy the contents of INVENTORY_IMAGE Folder
and drag it to your inventory image folder. - Chop Shop Delete Vehicle? -
by default its true Config.DeleteVehicleSql
- How to Allow only a Zone Coordinates for spawning a project -
Config.EnableZoneOnly
- How to Delete Project car its messed up in PD,HP? -
Config.DeleteCommand
default: /destroyprojectcar
- What is vehicle_shell and vehicle_blueprints? -
when Meta Inventory is true, System are automatically using vehicle_shell, any new purchase from junk shop will use it
while vehicle_blueprints is for normal Non Meta Inventory like. ex. Chezza inv, ESX INV HUD
- i Want only some job can access the shop? - Enable this
Config.jobonly
and set a proper job hereConfig.carbuilderjob
default: mechanic
- I Want some animation when installing a parts -
Config.Interaction
andConfig.EnableInteraction
- My Vehicle is not Starting after Finish the progress? -
Config.KeySystemEvent
sounds like you use KeySystem, setup a proper event. - My Vehicle is missing garage after Finishing up the progress - if your garage uses a Unique Garage id - setup it here
Config.Default_garage
- How to Add more Brands in Builder Job? its only dink and maibatsu now! -
in Config.BuilderJobs
add more here:
brands = {
['dinka'] = true,
['maibatsu'] = true,
['honda'] = true,
['bmw'] = true,
},
- How Car Builder Job Works? -
- By Now its default Permission for all Job registered in Car builder table Config.
- In Car Builder Menu - you can request a job order list
- When Job order is refreshed , you can see the Vehicle list Requested by Dealership (imaginary)
- Build the Vehicle from Order List eg. Blista
- After Building Blista Store it on garage.
- now you can Release the Blista From Job Order to receive a money payout
This is WIP Part and can be improved later on