Issues
- 1
Creating an InkCanvas on runtime.
#74 opened by DKarampistis - 0
Samples don't work on unity 2022.3.16 with URP
#76 opened by Antoshidza - 0
EXE Program Is Missing
#75 opened by michaelleepow90 - 0
EXE program file is missing
#73 opened by michaelleepow90 - 6
Fill status
#62 opened by lilfighterr - 0
It doesn't work in any ragdoll humanoid
#72 opened by futer24 - 0
- 0
Asset won't work once project is built?
#70 opened by PipesBot - 0
StackOverflowException when painting on any non-Unity object using WorldPoint or Nearest Surface Point on MousePainter
#69 opened by mrcoolisimo - 1
2D support
#61 opened by CamDHall - 0
How to check what percentage of texture has been painted and how much remaining?
#68 opened by ajkhara - 0
How to have dripping height paint on Collison?
#67 opened by Ronniegaikwad - 0
- 0
Does not work when a texture is tiled.
#65 opened by mkpazon - 0
Multiple Height Fluids
#64 opened by fthmhmtozclk - 1
Meshes imported from Blender does not work after SceneManager resets current scene.
#63 opened by mkpazon - 1
Solution for Inkpainter with repeated texture.
#59 opened by qvalem - 1
Adding InkCanvas component at runtime
#58 opened by qvalem - 2
Use with transparent textures
#53 opened by yosun - 1
- 1
Add undo and redo function, please.
#55 opened by miftahulbagusp - 1
wipe effect
#56 opened by potter3366 - 1
- 0
Make RenderTexture correspond to Repeat shading
#14 opened by EsProgram - 2
Make dripping compatible with Flow Maps
#50 opened by Jim-Dev - 2
Question regarding reading of colour
#52 opened by BriggzyJ97 - 1
Make erasing compatible with height fluid
#48 opened by bigjcr - 0
- 0
Erase of NormalMap does not work properly
#43 opened by mob-shigehiro - 0
Android build error
#41 opened by mob-shigehiro - 1
- 0
- 0
Implementation of paint eraser
#30 opened by EsProgram - 1
- 0
Make Ink Painter compatible with unity terrains
#33 opened by r0levrai - 0
modify ease of dripping over already painted areas
#32 opened by bigjcr - 0
- 0
Make cginc reference a relative path
#27 opened by EsProgram - 0
Implementation of texture and editor extension to store drifting directions for FluidPaint.
#25 opened by EsProgram - 0
Select material to paint
#20 opened by EsProgram - 0
Rotate the brush
#19 opened by EsProgram - 1
- 1
ReadmeのAsset Storeへのリンクが、TexturePainterのまま
#18 opened by motonari728 - 1
- 1
- 1
- 1
- 1
- 1
- 0
When NormalMap is saved during play mode with InkPainter, it is output in DXT5nm color
#13 opened by EsProgram