Pinned Repositories
Components-2.5
To make the creation of custom components a little easier, we will publish the source code of some of the internal components
EverSneaks
This showcase demonstrates the seamless integration of MAUI and Evergine
Feedback
Feedback, feature requests, and bug reports for Evergine.
ImGui.Net
This repository contains a thin low-level autogenerated bindings for Imgui in C# used by Evergine
OpenGL.NET
This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.
Samples
This repository contains all the official samples of Evergine.
Samples-2.5
A collection of Wave engine sample projects
Vulkan.NET
This repository contains low-level bindings for Vulkan used in Evergine.
WebGL.NET
.NET binding for WebGL through WebAssembly
WebGPU.NET
This repository contains low-level bindings for WebGPU used in Evergine.
Evergine's Repositories
EvergineTeam/Vulkan.NET
This repository contains low-level bindings for Vulkan used in Evergine.
EvergineTeam/Samples
This repository contains all the official samples of Evergine.
EvergineTeam/WebGPU.NET
This repository contains low-level bindings for WebGPU used in Evergine.
EvergineTeam/EverSneaks
This showcase demonstrates the seamless integration of MAUI and Evergine
EvergineTeam/ImGui.Net
This repository contains a thin low-level autogenerated bindings for Imgui in C# used by Evergine
EvergineTeam/MixedRealityToolkit
Evergine.MRTK provides a set of components and features to accelerate cross-platform XR application development in Evergine.
EvergineTeam/UIWindowSystemsDemo
This demo shows how you can integrate Evergine in an application using the WindowSystem.
EvergineTeam/LowLevelAPIDemo
Evergine Low-Level API samples.
EvergineTeam/OpenXR.NET
This repository contains low-level bindings for OpenXR used in Evergine
EvergineTeam/RenderDoc.NET
This repository contains low-level bindings for RenderDoc used in Evergine.
EvergineTeam/PostProcessing
This demo scene uses Evergine with .NET 6 support. The new Post-processing graph is used with several effects.
EvergineTeam/DigitalTwin-Demo
EvergineTeam/Automotive-Demo
This demo was created by Evergine.
EvergineTeam/Raytracing
This Path Tracer demo was created with Evergine.
EvergineTeam/SmartCityDemo
EvergineTeam/AreaLightsDemo
This demo uses the new Evergine Area Light capabilities to create special soft light effects.
EvergineTeam/ImGui-Demo
This ImGui demo was created with Envergine
EvergineTeam/ParticlesSample
Evergine GPU Particle system sample.
EvergineTeam/NeRF-Demo
This Neural Radiance field (NeRF) demo was create with Evergine and use Nvidia Instant-NGP.
EvergineTeam/VehiclePhysicsSample
This sample shows how you can use Evergine to perform vehicle physics simulations that interact with other physics elements.
EvergineTeam/wasm-native-libraries
EvergineTeam/XRSample
EvergineTeam/PcdReader
Read PCD file with C#
EvergineTeam/Draco.Net
CSharp binding for google draco compression library
EvergineTeam/Evergine.BindingsStatus
EvergineTeam/PhysicsJointsSample
This sample shows the different types of physics joints that you can use Evergine to enhance your simulations.
EvergineTeam/EvergineDocs
Official Evergine's Documentation portal
EvergineTeam/XRV
EvergineTeam/dcmtk
Official DCMTK Github Mirror
EvergineTeam/dracoWASM
Fork of draco library with encoder library