Pinned Repositories
Components-2.5
To make the creation of custom components a little easier, we will publish the source code of some of the internal components
EverSneaks
This showcase demonstrates the seamless integration of MAUI and Evergine
Feedback
Feedback, feature requests, and bug reports for Evergine.
ImGui.Net
This repository contains a thin low-level autogenerated bindings for Imgui in C# used by Evergine
OpenGL.NET
This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.
Samples
This repository contains all the official samples of Evergine.
Samples-2.5
A collection of Wave engine sample projects
Vulkan.NET
This repository contains low-level bindings for Vulkan used in Evergine.
WebGL.NET
.NET binding for WebGL through WebAssembly
WebGPU.NET
This repository contains low-level bindings for WebGPU used in Evergine.
Evergine's Repositories
EvergineTeam/WebGL.NET
.NET binding for WebGL through WebAssembly
EvergineTeam/Samples
This repository contains all the official samples of Evergine.
EvergineTeam/Samples-2.5
A collection of Wave engine sample projects
EvergineTeam/WebGPU.NET
This repository contains low-level bindings for WebGPU used in Evergine.
EvergineTeam/Components-2.5
To make the creation of custom components a little easier, we will publish the source code of some of the internal components
EvergineTeam/OpenGL.NET
This repository contains low-level bindings for OpenGL and OpenGLES used in Evergine.
EvergineTeam/QuickStarters-2.5
The collection of University Tour quickstarters
EvergineTeam/RenderDoc.NET
This repository contains low-level bindings for RenderDoc used in Evergine.
EvergineTeam/Feedback
Feedback, feature requests, and bug reports for Evergine.
EvergineTeam/Extensions-2.5
External sdk integrated in WaveEngine
EvergineTeam/dotnet-wasm-samples
EvergineTeam/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
EvergineTeam/BulletSharpPInvoke
.NET wrapper for the Bullet physics library using Platform Invoke
EvergineTeam/AzureRemoteRendering
This repository contains an extension to use Azure Remote Rendering in Evergine.
EvergineTeam/Materials-2.5
The complete source code for HLSL and GLSL of the defaults shaders.
EvergineTeam/wasm-native-libraries
EvergineTeam/WaveEngine.Sponza
This project is a WaveEngine project to render the Sponza glTF model
EvergineTeam/WebWorkshop
EvergineTeam/DllRegister
Helpers to load native libraries in Net projects
EvergineTeam/lidgren-network-gen3
Lidgren Network Library
EvergineTeam/NumericUpDownLib
Implements numeric up down WPF controls to edit/display values (byte, integer, short, ushort etc.) with a textbox and optional up/down arrow (repeat) buttons. Value editing is possible by dragging the mouse vertically/horizontally, clicking up/down buttons, using up/down or left right cursor keys, spinning mousewheel on mouseover, or editing the textbox.
EvergineTeam/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
EvergineTeam/dracoWASM
Fork of draco library with encoder library
EvergineTeam/Evergine.Yaml
SharpYaml is a .NET library for YAML compatible with CoreCLR
EvergineTeam/GPUSkinningDemo
This demo uses compute shader capabilities to generate skinned animated models
EvergineTeam/gsplat.js
JavaScript Gaussian Splatting library.
EvergineTeam/instant-ngp-lib
instant-ngp libraries for evergine
EvergineTeam/mcut.net
The autogenerated C# bindings for mcut native library using Net6
EvergineTeam/naga
Universal shader translation in Rust
EvergineTeam/WaveEngine.XbimGeometry
XbimGeometry contains the CLR interop libraries and the c++ engine used to compute the 3D geometry of models.