Issues
- 3
- 2
- 0
Integrate with https://github.com/mapbox/tiny-sdf to use system fonts rather than download .ttf via XHR
#50 opened by morandd - 2
- 1
TypeError: Class constructor BufferGeometry cannot be invoked without 'new' new TextGeometry
#46 opened by abdulsalamalmahdi - 1
TextGeometry undefined since three.js r128
#44 opened by MrGlox - 12
Do not rely on THREE global
#13 opened by arjanfrans - 5
MSDFShader doesn't work under three@0.120.1
#38 opened by gabitovanf - 4
Errors as of Three.js r112
#34 opened by JustASquid - 1
Why vec2 position instead of vec3 at the cost of rewrite computeBounding functions ?
#36 opened by lateek35 - 0
Scaling causes clipping of last letter
#35 opened by vincentpotato - 0
how to change the default font size
#33 opened by yjzfun - 2
new Box3().setFromObject() returns NaN
#32 opened by enheit - 1
Apply a shader to the whole material instead of every character of my string
#31 opened by michaelgrc - 0
issue running on Electron
#30 opened by erikparr - 3
Random errors with three.js 92
#29 opened by AlbertoElias - 1
- 0
Where are the sources?
#28 opened by sasmaster - 0
Support Instancing?
#26 opened by shayke - 6
Issues rendering MSDF generated with msdf-bmfont
#21 opened by danrossi - 1
- 0
Map text to face of cube?
#22 opened by gigablox - 2
Feature: API to expose shaders
#20 opened by patricknelson - 3
is there a raw three.js example ?
#18 opened by jeromeetienne - 2
Merging text geometries is difficult
#4 opened by kig - 2
Non-ascii text handling
#16 opened by JoeGermuska - 2
Change positions for glyphs.
#15 opened by paul-fedotov - 1
Improvement, colors
#14 opened by Samsy - 0
Not getting bmfont to work inside a Project
#12 opened by n3ssi3 - 1
- 1
Colored & styled text would be nice
#6 opened by kig - 0
Explore Multi-channel fonts
#8 opened by mattdesl - 7
better smoothing upon scale
#1 opened by Kuranes - 2
- 2
WebGL errors when changing text length
#3 opened by arjanfrans