/Tilia.Trackers.PseudoBody.Unity

A representation of a collidable body volume that tracks a GameObject in a spatial scene for the Unity software

Primary LanguageC#MIT LicenseMIT

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Trackers -> Pseudo Body for the Unity Software

A representation of a collidable body volume that tracks a GameObject in a spatial scene for the Unity software.

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Introduction

The Pseudo Body prefab provides a spatial virtual representation of a user in the physical world. It allows for the detection of collisions within the virtual world and to determine when the virtual representation location diverges from the physical location.

Requires the Unity software version 2018.3.10f1 (or above).

Getting Started

Please refer to the installation guide to install this package.

Documentation

Please refer to the How To Guides for usage of this package.

Further documentation can be found within the Documentation directory and at https://academy.vrtk.io

Contributing

Please refer to the Extend Reality Contributing guidelines and the project coding conventions.

Code of Conduct

Please refer to the Extend Reality Code of Conduct.

License

Code released under the MIT License.