ExtendRealityLtd/Tilia.Trackers.PseudoBody.Unity
A representation of a collidable body volume that tracks a GameObject in a spatial scene for the Unity software
C#MIT
Issues
- 4
PseudoBody Misplace
#276 opened by haoyuan519 - 0
Preventing pseudobody collision with grabbed objects and collision followers.
#193 opened by Maciej92Zareba - 0
- 8
Source position may be modified
#153 opened by fight4dream - 7
Using Interactable.GrabAction.Scale makes grabbed objects collide with PseudoBody
#80 opened by kevincastejon - 5
- 0
Add HowToGuide for adding PseudoBody
#46 opened by thestonefox - 3
Skyrocketed if TrackedAlias is scaled up
#54 opened by fight4dream - 6
using PseudoBody with Teleporter in a scene will cause CameraRig's y axis movement unexpectedly
#64 opened by zkkzkk32312 - 3
PseudoBody Passing thru Colliders when used in conjunction with Axis Move - Both when using Diverged() as well as PositionChanged()
#71 opened by chrisandrews10007 - 6
- 16
Force Airborne ability
#47 opened by HugoCortell - 11
Smooth Collisions
#45 opened by HugoCortell - 6
Players can propsurf still
#34 opened by HugoCortell - 5
- 0