A PyTorch implementation of MuZero from Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model.
Breakout-ramNoFrameskip-v4
Random |
Trained |
![](https://raw.githubusercontent.com/FYQ0919/model-based-rl/master/data/Breakout/RandomAgent.gif) |
![](https://raw.githubusercontent.com/FYQ0919/model-based-rl/master/data/Breakout/BreakoutAgent.gif) |
Tensorboard training results
Random |
Trained |
![](https://raw.githubusercontent.com/FYQ0919/model-based-rl/master/data/Pong/RandomAgent.gif) |
![](https://raw.githubusercontent.com/FYQ0919/model-based-rl/master/data/Pong/PongAgent.gif) |
Tensorboard training results
Random |
Trained |
![](https://raw.githubusercontent.com/FYQ0919/model-based-rl/master/data/LunarLander/RandomAgent.gif) |
![](https://raw.githubusercontent.com/FYQ0919/model-based-rl/master/data/LunarLander/LunarLanderAgent.gif) |
Tensorboard training results
Tensorboard training results
git clone https://github.com/JimOhman/model-based-rl.git
cd model-based-rl
pip install -r requirements.txt
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LunarLander-v2: python train.py --environment LunarLander-v2 --architecture FCNetwork --num_actors 7 --fixed_temperatures 1.0 0.8 0.7 0.5 0.3 0.2 0.1 --td_steps 1000 --max_history_length 1000 --group_tag my_group_tag --run_tag my_run_tag
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Pong-ramNoFrameskip-v4: python train.py --environment Pong-ramNoFrameskip-v4 --architecture FCNetwork --num_actors 7 --fixed_temperatures 1.0 0.8 0.7 0.5 0.3 0.2 0.1 --td_steps 10 --obs_range 0 255 --norm_obs --sticky_actions 4 --noop_reset --episode_life --group_tag my_group_tag --run_tag my_run_tag
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Breakout-ramNoFrameskip-v4: python train.py --environment Breakout-ramNoFrameskip-v4 --architecture FCNetwork --num_actors 7 --fixed_temperatures 1.0 0.8 0.7 0.5 0.3 0.2 0.1 --td_steps 10 --window_size 200000 --batch_size 512 --obs_range 0 255 --norm_obs --sticky_actions 4 --noop_reset --episode_life --fire_reset --clip_rewards --group_tag my_group_tag --run_tag my_run_tag
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Tic-Tac-Toe: python train.py --environment tictactoe --two_players --architecture FCNetwork --num_actors 7 --fixed_temperatures 1.0 0.8 0.7 0.5 0.3 0.2 0.1 --td_steps 10 --discount 1 --known_bounds -1 1 --stored_before_train 20000 --group_tag my_group_tag --run_tag my_run_tag
See live training results with tensorboard:
tensorboard --logdir model-based-rl/runs/(environment)/(group_tag)/(run_tag)
Evaluate saved networks:
python evaluate.py --saves_dir model-based-rl/runs/(environment)/(group_tag)/(run_tag)/saves/ --nets (eg. 1000, 2000) --render --plot_summary --include_policy
Description of arguments:
Network arguments |
Description |
--architecture {FCNetwork, MuZeroNetwork, TinyNetwork, HopfieldNetwork, AttentionNetwork} |
Name of an implemented network architecture |
--value_support |
Min and max of the value support (default: -15 15) |
--reward_support |
Min and max of the reward support (default: -15 15) |
--no_support |
Turns off support |
--seed |
Sets the seed for the training run (default: randomly sampled from [0, 10000] |
Environment arguments |
Description |
--clip_rewards |
Clip rewards to [-1, 1] |
--stack_obs |
Stack given amount of consecutive observations to a new observation (default: 1) |
--obs_range |
Specify the (min, max) range for the dimensions of the observation (default: None) |
--norm_obs |
Normalize observations based on the given --obs_range |
--sticky_actions |
Apply same action a given amount of times (default: 1) |
--episode_life |
Prevent value bootstrapping after a loss of a life in Atari games |
--fire_reset |
Apply the FIRE action after a reset call in Atari games |
--noop_reset |
Apply the NOOP action a random amount of times between [0, --noop_max] after a reset call in Atari games |
--noop_max |
Change the maximum for --noop_reset (default: 30) |
--two_players |
Specify that the environment is for two-players |
Self-Play arguments |
Description |
--num_actors |
Number of self-play actors to launch (default: 7) |
--max_steps |
Maximum amount of steps per game (default: 40000) |
--num_simulations |
Amount of MCTS simulations at each step (default: 30) |
--max_history_length |
Maximum length of game histories sent to the replay buffer (default: 500) |
--visit_softmax_temperatures |
List of policy temperatures to apply throughout training (default: [1.0, 0.5, 0.25]) |
--visit_softmax_steps |
List of training steps to change to the next temperature in --visit_softmax_temperatures (default: [15000, 30000]) |
--fixed_temperatures |
List of fixed temperatures to each actor, instead of decaying (default: None) |
--root_dirichlet_alpha |
Controls the shape of dirichlet noise added to the root node (default: 0.25) |
--root_exploration_fraction |
Fraction of dirichlet noise added to the root node (default: 0.25) |
--pb_c_base |
Base value of cpuct in the UCB formula (default: 19652) |
--pb_c_init |
Initial value of cpuct in the UCB formula (default: 1.25) |
--known_bounds |
Min and Max known bounds for the value function. (default: [None, None]) |
Prioritized Experience Replay arguments |
Description |
--window_size |
Max amount of experiences to store (default: 100000) |
--window_step |
Step size to increase window size (default: None) |
--epsilon |
Lowest possible priority (default: 0.01) |
--alpha |
Scale priorities by this power (default: 1.) |
--beta |
Corrects for the sampling bias (default: 1.) |
--beta_increment_per_sampling |
Increases beta towards 1 with each sample (default: 0.001) |
Training arguments |
Description |
--training_steps |
Amount of training steps to complete (default: 100000000) |
--policy_loss |
The loss function for the policy (default: CrossEntropyLoss) |
--scalar_loss |
The loss function for value and reward, used if --no_support (default: MSE) |
--num_unroll_steps |
Amount of consecutive experiences used per backpropagation (default: 5) |
--td_steps |
Time-difference steps to use when calculating value targets (default: 10) |
--batch_size |
Amount of samples per batch (default: 256) |
--discount |
Discount for the value targets (default: 0.997) |
--batches_per_fetch |
Amount of batches to fetch in parallel from the replay buffer (default: 15) |
--stored_before_train |
Amount of experiences stored in the replay buffer before the learner starts (default: 50000) |
--clip_grad |
Maximum norm of the gradients (default: None) |
--no_target_transform |
Turns off value and reward target transforms |
--send_weights_frequency |
Training steps before weights are sent from the learner (default: 500) |
--weight_sync_frequency |
Experiences before each actor syncs their weights with the learner (default: 1000) |
--optimizer {SGD, RMSprop, Adam, AdamW} |
Name of the optimizer to use (default: AdamW) |
--momentum |
Amount of momentum for optimizers that use it (default: 0.9) |
--weight_decay |
Amount of weight decay specified to the optimizer (default: 0.0001) |
--lr_scheduler {ExponentialLR, MuZeroLR, WarmUpLR} |
Name of a learning rate scheduler (default: None) |
--lr_init |
Initial learning rate (default: 0.0008) |
--lr_decay_rate |
Decay rate for learning rate schedulers that use it (default: 0.01) |
--lr_decay_steps |
Training steps until the lr has been reduced by a factor of --decay_rate (default: 100000) |
Saving and Loading arguments |
Description |
--save_state_frequency |
Training steps before agents state is saved (default: 1000) |
--load_state |
Load and continue training from a saved state(default: None) |
--override_loaded_config |
Override the loaded config by the current |
Evalutation arguments |
Description |
--saves_dir |
Path to the saves directory which has the agents states (required) |
--nets |
Name of the states in the given --saves_dir (required) |
--num_games |
Number of games to evaluate on (default: 1) |
--plot_summary |
Plot useful metrics of the games played |
--include_policy |
Include the networks policy in --plot_summary |
--include_bounds |
Include standard deviation bounds in --plot_summary |
--detailed_label |
Add more information to the legends for --plot_summary |
--smooth |
A value to smoothen metrics for --plot_summary (default: None) |
--apply_mcts_actions |
Apply the given amount of actions from each MCTS (default: 1) |
--parallel |
Evaluate multiple games in parallel |
--verbose |
Prints useful metrics during the games |
--render |
Render the games |
--save_gif_as |
Save a rendered game as a gif given the name |
--sleep |
Slow down the play, given in seconds (default: 0) |
--save_mcts |
Save a visualization of the mcts during each step of the game |
--save_mcts_after_step |
Modify the step after --save_mcts should start (default: 0) |
--temperatures |
List of temperatures to compare between in evaluation (default: None) |
--only_prior {0, 1} |
Set as 1 to only use the networks prior to play (default: 0) |
--only_value {0, 1} |
Set as 1 to only use networks value function to play (default: 0) |
--use_exploration_noise {0, 1} |
Set to 1 to include dirichlet noise during evaluation (default: 0) |
--random_opp {-1, 1} |
For a two-player game, make one opponent random (default: None) |
--human_opp {-1, 1} |
For a two-player game, take control of either player (default: None) |
Logging arguments |
Description |
--group_tag |
An tag used to group training runs (default: None) |
--run_tag |
A tag specifying the training run (default: current-date) |
--create_run_tag_from |
Specified arguments will create a --run_tag with a nested folder structure (default: None) |
Debugging arguments |
Description |
--debug |
Logs the weight distributions and their norm |