Smoothed Particle Hydrodynamics implementation in OpenGL compute shader. Licensed under MIT License.
- Install Visual Studio 2017.
- Install the latest graphics driver with OpenGL 4.6 support.
- Install Vulkan SDK to compile GLSL shaders into SPIR-V format.
- Install Python 3 to run shader compilation script.
- Run shader/compile.py to compile shaders.
- GLEW/OpenGL Loader https://github.com/nigels-com/glew
- GLFW https://github.com/glfw/glfw
- GLM https://github.com/g-truc/glm