FedNazar's Stars
Unity-Technologies/MeshSyncDCCPlugins
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
KaimaChen/Unity-Shader-Demo
Some demo created by Unity Shader
GPUOpen-Effects/DepthOfFieldFX
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
GPUOpen-Effects/FEMFX
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
GPUOpen-Effects/TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
ciro-unity/BotW-ToonShader
A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph
Cyanilux/URP_RetroCRTShader
A shader graph which replicates some retro tv/monitor effects. CRT (cathode-ray tube) warping, scanlines, static, distortion, etc.
Cyanilux/ToDo
Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList. Also see branches for ScriptableObject / cross-scene reference version.
ROCm/HIP-CPU
An implementation of HIP that works on CPUs, across OSes.
ROCm/HIPIFY
HIPIFY: Convert CUDA to Portable C++ Code
ROCm/HIP
HIP: C++ Heterogeneous-Compute Interface for Portability
NVIDIA/DALI
A GPU-accelerated library containing highly optimized building blocks and an execution engine for data processing to accelerate deep learning training and inference applications.
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
NVIDIAGameWorks/FleX
NVIDIAGameWorks/HBAOPlus
HBAO+
AcademySoftwareFoundation/OpenTimelineIO
Open Source API and interchange format for editorial timeline information.
PixarAnimationStudios/OpenSubdiv
An Open-Source subdivision surface library.
PixarAnimationStudios/OpenUSD
Universal Scene Description
NVIDIAGameWorks/Flow
Flow is a sparse grid-based fluid simulation library for real-time applications.
NVIDIAGameWorks/FaceWorks
A middleware library and sample application for high-quality skin and eye rendering
NVIDIAGameWorks/NvCloth
NVIDIAGameWorks/Blast
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
NVIDIAGameWorks/GeForceNOW-SDK
This is the home of the SDK for GeForce NOW
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
NVIDIAGameWorks/kaolin
A PyTorch Library for Accelerating 3D Deep Learning Research
theSoenke/ProceduralTerrain
Procedural voxel terrain generation in Unity
ricardojmendez/LibNoise.Unity
Coherent noise library for Unity, a port of LibNoise. NOTE: I'm not actively maintaining or developing the project.
AcademySoftwareFoundation/openexr
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
KhronosGroup/KTX-Software
KTX (Khronos Texture) Library and Tools