Pinned Repositories
BakerBoy
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
BNAO
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
CapsuleOcclusion
Unity package implementing clustered capsule/character occlusion
CloudNoiseGen
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
MeshDecal
A simple mesh decal component for Unity
MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
SDFGI
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
VertexColorBaker
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
Fewes's Repositories
Fewes/BNAO
A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.
Fewes/MinimalAtmosphere
A minimal atmospheric scattering implementation for Unity
Fewes/BakerBoy
A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository
Fewes/MeshDecal
A simple mesh decal component for Unity
Fewes/TerrainPrettifier
A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.
Fewes/CloudNoiseGen
A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.
Fewes/VolumetricTracer
A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.
Fewes/CapsuleOcclusion
Unity package implementing clustered capsule/character occlusion
Fewes/VertexColorBaker
A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor
Fewes/SDFGI
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
Fewes/Celery
Fewes/SphericalHarmonicsDev
Fewes/SphericalHarmonics
Fewes/BasicPlayerMovement
A super simple Unity demo featuring two ways of doing basic player and camera movement.
Fewes/TNM084_Lab3
A procedural lava ball in Unity
Fewes/AtomicSurfer
A super-rad surfing/shark shooter simulator.
Fewes/InfinitePain
A RougLike FPS created during a game jam
Fewes/TextureProcessor
Static utility class for processing texture on the GPU.
Fewes/LiTHeLan_Final
Fewes/LudumDare38
Fewes/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Fewes/AmnesiaTDD
Tinkering with rendering in Amnesia: The Dark Descent
Fewes/iMat
Fewes/Mirror
A community replacement for Unity's abandoned UNET Networking System.
Fewes/MoS
Fewes/3DSound
Fewes/Frisbeeznes
Your one-stop-shop for business meetings on the frisbee range!
Fewes/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
Fewes/OMR_Shakanz
Fewes/RealityShaders
Shader updates for Project Reality: Battlefield 2.